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Re: Star Wars space mod?

Posted: 15 Jan 2009, 01:28
by SpikedHelmet
Where do you think a lot of the inspiration comes from? :P

As i've told Argh, 50% of the reason I chose Star Wars universe was because I don't have the time, energy, creativity, attention span, resources, etc, to think up my own grandiose universe. Better to just nab one that's already been thought out the wazoo but still has room for creative compromise.

Re: Star Wars space mod?

Posted: 15 Jan 2009, 01:47
by 1v0ry_k1ng
needs more rebel ship
converted bulk cruisers !

Re: Star Wars space mod?

Posted: 15 Jan 2009, 23:18
by Warlord Zsinj
Don't forget the rabid fanboys that'll play your game and profess it's majesty irrespective of the actual worth of it's content ;)

Re: Star Wars space mod?

Posted: 16 Jan 2009, 15:42
by Hoi
Warlord Zsinj wrote:IW is better
Fix'd :wink:

Re: Star Wars space mod?

Posted: 16 Jan 2009, 17:14
by BlackLiger
Spiked: 2 suggestions.

1: If you need more ship ideas, there's always Wookiepedia :P

2: Perhaps remove the "Crash on death" state for fighters, but for big ships like Star Destroyers, keep it, allow the ships to drift, and render them neutral, so they can be captured, like derelicts :D

After all, even in the EU cannon (Which isn't always regarded as accurate, but is interesting), the Rebels had a few stolen star destroyers they'd recovered from derelict.

Re: Star Wars space mod?

Posted: 16 Jan 2009, 17:21
by KDR_11k
BlackLiger wrote:Spiked: 2 suggestions.

1: If you need more ship ideas, there's always Wookiepedia :P

2: Perhaps remove the "Crash on death" state for fighters, but for big ships like Star Destroyers, keep it, allow the ships to drift, and render them neutral, so they can be captured, like derelicts :D

After all, even in the EU cannon (Which isn't always regarded as accurate, but is interesting), the Rebels had a few stolen star destroyers they'd recovered from derelict.
SDs would probably be gunships. Of course you can give them wreckages like all other units but crashing wouldn't be the way to go.

Re: Star Wars space mod?

Posted: 16 Jan 2009, 18:21
by SpikedHelmet
tbh I like the way ships die in THIS <_< very much epic

though capturing and boarding ships would be a "part" of gameplay, so Rebels could capture Imperial ships.

Re: Star Wars space mod?

Posted: 16 Jan 2009, 22:51
by KDR_11k
SpikedHelmet wrote:tbh I like the way ships die in THIS <_< very much epic
I tried to make it look like Haegemonia's death explosions though it didn't work out very well.

Re: Star Wars space mod?

Posted: 17 Jan 2009, 18:18
by bobthedinosaur
if you want more models or workers you might head over to the rebellion site that hosts the sins and home world SW mods. there are lots of modders working on various projects and im sure there are models with the right poly count that some people might be willing contribute, granting you give them credits and ask nicely.

maybe not tho some modders are stingy bastards..