Where do you think a lot of the inspiration comes from?
As i've told Argh, 50% of the reason I chose Star Wars universe was because I don't have the time, energy, creativity, attention span, resources, etc, to think up my own grandiose universe. Better to just nab one that's already been thought out the wazoo but still has room for creative compromise.
Star Wars space mod?
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Star Wars space mod?
needs more rebel ship
converted bulk cruisers !
converted bulk cruisers !
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Star Wars space mod?
Don't forget the rabid fanboys that'll play your game and profess it's majesty irrespective of the actual worth of it's content
Re: Star Wars space mod?
Fix'dWarlord Zsinj wrote:IW is better
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Re: Star Wars space mod?
Spiked: 2 suggestions.
1: If you need more ship ideas, there's always Wookiepedia
2: Perhaps remove the "Crash on death" state for fighters, but for big ships like Star Destroyers, keep it, allow the ships to drift, and render them neutral, so they can be captured, like derelicts :D
After all, even in the EU cannon (Which isn't always regarded as accurate, but is interesting), the Rebels had a few stolen star destroyers they'd recovered from derelict.
1: If you need more ship ideas, there's always Wookiepedia
2: Perhaps remove the "Crash on death" state for fighters, but for big ships like Star Destroyers, keep it, allow the ships to drift, and render them neutral, so they can be captured, like derelicts :D
After all, even in the EU cannon (Which isn't always regarded as accurate, but is interesting), the Rebels had a few stolen star destroyers they'd recovered from derelict.
Re: Star Wars space mod?
SDs would probably be gunships. Of course you can give them wreckages like all other units but crashing wouldn't be the way to go.BlackLiger wrote:Spiked: 2 suggestions.
1: If you need more ship ideas, there's always Wookiepedia
2: Perhaps remove the "Crash on death" state for fighters, but for big ships like Star Destroyers, keep it, allow the ships to drift, and render them neutral, so they can be captured, like derelicts :D
After all, even in the EU cannon (Which isn't always regarded as accurate, but is interesting), the Rebels had a few stolen star destroyers they'd recovered from derelict.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Star Wars space mod?
tbh I like the way ships die in THIS <_< very much epic
though capturing and boarding ships would be a "part" of gameplay, so Rebels could capture Imperial ships.
though capturing and boarding ships would be a "part" of gameplay, so Rebels could capture Imperial ships.
Re: Star Wars space mod?
I tried to make it look like Haegemonia's death explosions though it didn't work out very well.SpikedHelmet wrote:tbh I like the way ships die in THIS <_< very much epic
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Star Wars space mod?
if you want more models or workers you might head over to the rebellion site that hosts the sins and home world SW mods. there are lots of modders working on various projects and im sure there are models with the right poly count that some people might be willing contribute, granting you give them credits and ask nicely.
maybe not tho some modders are stingy bastards..
maybe not tho some modders are stingy bastards..