Funkencool wrote:Hmm you seem to be very pessimistic. I was only stating a solution on how spring.exe could launch straight into a single games menu
https://github.com/spring/menu-game.sdd does that look like the zero-K github? Is it the BA github?
It is on the spring github and therefore something for all games.
Any talk about making something for just one game/making ("zip everything" installers) misses the point.
If the idea is that games should be distributed on its own anyway, with stupid shortcuts or even modified engines (wtf) then there is nothing to cooperate about.
That would not be a discuss on the spring forum, you can take it to zero-k forum or whereever.
Funkencool wrote:Honestly I don't see any other way since there is only one executable.
Different startscripts -> different menus. Read
https://github.com/spring/menu-game.sdd/issues/1
gajop wrote:A default, game agnostic lobby is needed.
For SP that is not possible because games have too different ideas of singleplayer. Not ideas as in "theoretic maybe blabla" but things that were already done/can be done. Details are now enough in thread or look at the SP menus that already exist(ed) to see their differences.
Even if some standards could be agreed, it would be more limited (in design etc) than any menu made specifically for one game.
gajop wrote:The default shouldn't be a "game picker".
Will you also explain why?
gajop wrote:Branding/customizing is important and should be at the core of the design of any general purpose lobby.
That is backwards. If you want really customized SP menus that fit the games (not just swapping some pictures or whatever) then each game will need its own singleplayer menu.
Since this is spring, with multiple games
(it is assumed that players will play the SP of different games, just as they play multiple games in MP) and so a way to switch between those menus is needed.
If you disagree it with the "multiple games" part and want solutions for just one game
take it to forum of that game.