Yes, they're just like normal games. I already generate startscripts and so does ZKME (I think). If you just treat them like normal games then it's the same as generating scripts for skirmish games.Funkencool wrote: That's good to know. I'm guessing mutator's basically just act as mods of mods in regards to the engine; or in other words games that depend on other games?
If so maybe I could just come up with some basic code to start mutators while largely ignoring the rest of the mission format until that's settled on at a later time. Regardless, I'll look into it more outside of this discussion.
Minimaps are part of the map, and neither ZKME nor scened generates a map, but only a mutator (game). Maps are an implicit (another reason why we need a mission format) dependency.Funkencool wrote: Then, I feel this should definitely be on the "todos" on the engine side ( I want my minimaps )
You can't play Dota in 6v4, nor 3v3v3. You can't play footman frenzy in 5v4v4v3. In X Hero Siege all players must be on the same team.Funkencool wrote: Sorry but team-limit information? Is that in regards to the map config or something else?
If these limits exist, they must be specified by the mission and serve as a crucial part of the format.