Do not end the game if player is alone (sandbox)

Do not end the game if player is alone (sandbox)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderators: Moderators, Moderators

Post Reply
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Do not end the game if player is alone (sandbox)

Post by knorke »

Most (all?) games end the match if the player is the only player alive.
This means if the player starts a game without opponents (other players or bots) the game ends right after it begun. Only one of spring's many noobtraps!

I think it would be more intuitive and useful if in such case the game never ends, allowing the player to play around like in a sandbox.
Easiest way is probally if whatever ends-the-game gadget disables itself if it detects that player is playing alone.
0 x

User avatar
SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Do not end the game if player is alone (sandbox)

Post by SanadaUjiosan »

I like this idea (more for testing purposes), but I can see noobies maybe expecting an opponent and then getting confused by a lack thereof.

Then again that may be a lesser evil than auto-end.
0 x

User avatar
Jools
XTA Developer
Posts: 2811
Joined: 23 Feb 2009, 16:29

Re: Do not end the game if player is alone (sandbox)

Post by Jools »

Maybe ask the user:

"There is no enemy, do you want to play in sandbox mode?"

[YES] [NO] [I DON'T KNOW]

The last option brings up the question again in 1 minute
0 x

User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7022
Joined: 16 Nov 2004, 13:08

Re: Do not end the game if player is alone (sandbox)

Post by zwzsg »

Why not, but as a gadget please.
0 x

User avatar
hoijui
Former Engine Dev
Posts: 4342
Joined: 22 Sep 2007, 09:51

Re: Do not end the game if player is alone (sandbox)

Post by hoijui »

"Do you want to play with yourself?"

[YEAHHHHH] [HOW DISGUSTING, GOOD LORD, OF COURSE NOT] [SEARCH RANDOM PERSON, ALSO WILLING TO PLAY]
0 x

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Do not end the game if player is alone (sandbox)

Post by SinbadEV »

Crazy idea... mirror match... have an opponent spawned that mirrors your orders... due to terrain restrictions some of your actions won't be possible so the player has a nominal advantage over the mirror unless the map is perfectly symmetric.... if anyone complains about the "moronic" AI we all get to make fun of them.
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10307
Joined: 24 Jan 2006, 21:12

Re: Do not end the game if player is alone (sandbox)

Post by PicassoCT »

the idea on the mirrormatch working out assumes that all battles would end dertiministic.. but they dont..some shots will miss, some tanks live longer- and suddenly the opponent doesent command as much units as you, but still keeps attackin..

Also he would always retreat even if at advantage..
0 x

User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Do not end the game if player is alone (sandbox)

Post by SinbadEV »

PicassoCT wrote:the idea on the mirrormatch working out assumes that all battles would end dertiministic.. but they dont..some shots will miss, some tanks live longer- and suddenly the opponent doesent command as much units as you, but still keeps attackin..

Also he would always retreat even if at advantage..
Yes... the replays would be hilarious!
0 x

Post Reply

Return to “Game Development”