Been busy with life, have a 2 year old, working on medically retiring from the US Army.
It's been over 12 years since I first started working on TA:WD but due to ever changing compatibility issues from one version of spring to the other i've been rather staying away from major development in WD as a spring project.
However I have been working on the OTA version recently and added/updated quite a few things.
My challenge to the Spring community will be as follows;
-Once I release my OTA version it will be ported to Spring by someone other than my self until I have some major time to invest in it.
-Any additions will need to remain realistic and i'd even prefer that any fictional units be phased out in favor for more realistic units, I will play part in this.
-We need to TOTALLY ANNHILATE (pardon the pun) every OTA related texture, sound and any other trademarked parts.
If this idea gains traction from the community I will release the OTA version on a major file sharing site ASAP.
Just checking in.
Moderator: Moderators
Re: Just checking in.
If you want other people to do that work you're going to have to provide a pretty big incentive. Reality is if you don't do it yourself then it almost definitely wont happen.
Re: Just checking in.
Hi G_Z,
Truth is, any OTA ported content will be miles behind something built from the ground up for Spring.
3do can't compete:
http://i50.tinypic.com/153xym0.png
And that's not even considering the game mechanics of it all - directional armour, damage proportional to distance etc.
Truth is, any OTA ported content will be miles behind something built from the ground up for Spring.
3do can't compete:
http://i50.tinypic.com/153xym0.png
And that's not even considering the game mechanics of it all - directional armour, damage proportional to distance etc.
Re: Just checking in.
That is a pretty steep challenge, I am not sure you'll find any takers. I am, however, glad to hear you're moving along in life.