A Unique RTS-FPS game idea
Posted: 09 Nov 2011, 15:56
Hello to everyone on the Spring Engine Forums! I'm TK-962, a former modder of the Quake 3 Arena Engine. I have had interest in the Spring engine recently.. To get to the point, I believe I have a good idea for a game developed in the Spring engine.
To start, the type of game will be a RTS game (real time strategy). It will have a sort of sci-fi twist on the mythology of Atlantis. Gameplay environments will include underwater battles in places like coral reefs, underwater caverns, underwater ruins, deep sea battles, and more. In addition, battles can be fought on the surface, so this means battles on the ocean, on the coast, and even in the sky with, perhaps, floating cities and more.
As there are quite a few RTS games out there, this game needs to be unique gameplay-wise. I think this can be achieved in several ways:
1) While playing, you can switch to an FPS mode and get right in the action with the soldiers you deploy in RTS mode. The majority of the game (probably 90 percent) will be played in RTS mode, and you would really only switch to FPS mode if you wanted to hold off a large amount of enemy troops when your existing troops have died.
2) In some levels you can fight in all three environments in one map. You could fight in the sky with airships and the like, and then zoom down some, and fight with boats, and zoom down even more, and could fight underwater battles with submarines. All of this would be done in the same map.
The reason I bring this here to this forum is mainly for opinions. Right now, I really have nothing except the ideas of the game. If you guys think this is a good idea I'd like to take it one step further and start physically working on the game. I would need plenty of modders though. You should probably know, I really don't know that much about Spring engine development. I do however have a good deal of experience in game development for the Quake 3 engine as I have worked on maps, models, textures, Total Conversion mods and more for it, and I think I could apply this experience on Spring when (or if) I learn it so I can work on this game, but like I said, if you guys are favorable to this idea, I'd need plenty of modders, including:
Level Designers
Texture Artists
Concept Artists
Coders
Modelers
Writers
And more
If any of you would like to pursue this idea further, contribute ideas, or would like to work on it, you can reply here as well as email me at porkinspullup@gmail.com.
I look forward to hearing your ideas and feedback.
-TK-962
To start, the type of game will be a RTS game (real time strategy). It will have a sort of sci-fi twist on the mythology of Atlantis. Gameplay environments will include underwater battles in places like coral reefs, underwater caverns, underwater ruins, deep sea battles, and more. In addition, battles can be fought on the surface, so this means battles on the ocean, on the coast, and even in the sky with, perhaps, floating cities and more.
As there are quite a few RTS games out there, this game needs to be unique gameplay-wise. I think this can be achieved in several ways:
1) While playing, you can switch to an FPS mode and get right in the action with the soldiers you deploy in RTS mode. The majority of the game (probably 90 percent) will be played in RTS mode, and you would really only switch to FPS mode if you wanted to hold off a large amount of enemy troops when your existing troops have died.
2) In some levels you can fight in all three environments in one map. You could fight in the sky with airships and the like, and then zoom down some, and fight with boats, and zoom down even more, and could fight underwater battles with submarines. All of this would be done in the same map.
The reason I bring this here to this forum is mainly for opinions. Right now, I really have nothing except the ideas of the game. If you guys think this is a good idea I'd like to take it one step further and start physically working on the game. I would need plenty of modders though. You should probably know, I really don't know that much about Spring engine development. I do however have a good deal of experience in game development for the Quake 3 engine as I have worked on maps, models, textures, Total Conversion mods and more for it, and I think I could apply this experience on Spring when (or if) I learn it so I can work on this game, but like I said, if you guys are favorable to this idea, I'd need plenty of modders, including:
Level Designers
Texture Artists
Concept Artists
Coders
Modelers
Writers
And more
If any of you would like to pursue this idea further, contribute ideas, or would like to work on it, you can reply here as well as email me at porkinspullup@gmail.com.
I look forward to hearing your ideas and feedback.
-TK-962