Agreed, this is better than the nerf I proposed-Bladewings (the little paralyzer drones) need to get nerfed against anti-air units, taking 2-4x longer to paralyze them.
Probably a good idea-Rocket spider kbots shouldnt fire at air, they just end up causing massive friendly fire mess
Con kbots shouldn't build slower, but con vehicles should definetely build considerably faster since they cost 50% more-Con vehs should be made 20% faster, con kbots 20% slower, con vehs are still way behind in cost/effectiveness
The only thing that can build dteeth quickly is a comm, probably should be changed-Dragon teeth shoul be made 20-30% cheaper and build 50-100% faster, i rarely see good players put them to use since it takes ages and its expensive to set them up.
I rarely use adv solars, not sure why.-Adv solars are way too vulnerable and are actually less efficient than normal solars. Most players will agree with me that being big and bulky (coupled with high HP when closed) is actually a GOOD thing. Id givem 100 energy prodution for their current price.
It does seem odd that they'd be poor against raiders, but a sumo can't kill one.-Moho exploiters do turn really slowly.
Agreed, these don't kill anything-Beamers do suck.
Anti-swarms rip bladewings and fighters apart, but could probably use a damage boost. As it is now they aren't quite good enough to make them attractive.-Yes anti-swarms are not very cost effective at all compared to missle towers, and saying they lag less cos theres fewer of them is NOT a balance excuse. Most of their missiles are wasted and fly in circlers anyway.
Jammers are fine; if you want it dead, use a bomber, the towers aren't exactly strong-ADV. Jammer towers are far too easy to build and maintain, all while rendering artillery almost useless. There are spy units and anti-jammer missiles but they arent exactly practical. Id recommend a usage energy increase (2-3x more so its noticeable late game). Yes, mobile units will provide the same coverage for cheaper, but its a lot easier to get close to jamming units does to their lower range, while the big adv towers can sit at the back of the map covering, protecting and hiding your whole base all the while costing less than a metal maker to run.