Absolute Annihilation: Spring[old]
Moderator: Moderators
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Gearing up for a new release in the next 7 days somewhere. What I've got so far for 1.14:
Core "Bladewing" hit points reduced to 120 (310)
Core "Bladewing" aiming tolerance reduced, so
it's no longer near-omnidirectional
Core "Helios" does 300 damage versus anti-bomber
turrets (650)
Arm "Liche" does 2450 damage versus anti-bomber
turrets (4500), allowing them to just *barely*
survive a direct hit
Core "Pyro" flamethrower damage increased to 10 (9)
Core "Reaper" flamethrower damage increased to 10
(8)
Core "Reaper" flamethrower reloadtime increased to
0.8 (0.5)
Arm "Mumbo" laser damage reduced to 25 (26)
Arm "Spider" HP reduced to 350 (570)
Arm "Spider" speed reduced to 2.8 (3.5)
Arm "Zipper" acceleration increased to 0.3 (0.14)
Arm "Penetrator" firing cone increased to 90 degrees
(40)
Core "Pyro" flamethrower now does 1 damage versus
gunships (10)
Torpedo damage versus Krogoth, Orcone doubled
Blade, Blackdawn no longer crash Spring when their
weapon impacts a steep slope
Arm "Mumbo" laser range increased to 390 (378)
Arm "Brawler" HP reduced to 950 (1020)
Arm "Brawler" costs reduced by 5 to 10%
Core "Rapier" costs increased by 5 to 10%
Core "Rapier" HP increased to 1100 (1080)
Arm "Blade" HP increased to 1850 (1750)
Arm "Orcone" damage reduction vs Krogoth removed
Core "Krogoth" damage vs Orcone reduced to 360
(390)
Laser accuracy improved a little against fast units
Arm "Zipper" HP reduced to 450 (550)
Arm "Zipper" metal cost increased to 173 (141)
Arm "Zipper" speed reduced to 3.4 (3.85)
Arm "Zipper" added to "Raider" armor category
"Guardian", "Punisher", "Ambusher", "Toaster" HP
boosted by 50%
Artillery units' HP reduced by 25%
Vertical rocket units' HP reduced by 10%
Plasma batteries' AoE increased by 20-50%
LLT-not-firing bug alleviated somewhat
Arm "Shellshocker" restored
"Tech Forge"-style tech tree included in package as
a secondary mod
All core buildpics redone (the metal background
obscured a lot of unit details)
edit: added a bunch of new items to the changelog
edit: added a couple more, too
Core "Bladewing" hit points reduced to 120 (310)
Core "Bladewing" aiming tolerance reduced, so
it's no longer near-omnidirectional
Core "Helios" does 300 damage versus anti-bomber
turrets (650)
Arm "Liche" does 2450 damage versus anti-bomber
turrets (4500), allowing them to just *barely*
survive a direct hit
Core "Pyro" flamethrower damage increased to 10 (9)
Core "Reaper" flamethrower damage increased to 10
(8)
Core "Reaper" flamethrower reloadtime increased to
0.8 (0.5)
Arm "Mumbo" laser damage reduced to 25 (26)
Arm "Spider" HP reduced to 350 (570)
Arm "Spider" speed reduced to 2.8 (3.5)
Arm "Zipper" acceleration increased to 0.3 (0.14)
Arm "Penetrator" firing cone increased to 90 degrees
(40)
Core "Pyro" flamethrower now does 1 damage versus
gunships (10)
Torpedo damage versus Krogoth, Orcone doubled
Blade, Blackdawn no longer crash Spring when their
weapon impacts a steep slope
Arm "Mumbo" laser range increased to 390 (378)
Arm "Brawler" HP reduced to 950 (1020)
Arm "Brawler" costs reduced by 5 to 10%
Core "Rapier" costs increased by 5 to 10%
Core "Rapier" HP increased to 1100 (1080)
Arm "Blade" HP increased to 1850 (1750)
Arm "Orcone" damage reduction vs Krogoth removed
Core "Krogoth" damage vs Orcone reduced to 360
(390)
Laser accuracy improved a little against fast units
Arm "Zipper" HP reduced to 450 (550)
Arm "Zipper" metal cost increased to 173 (141)
Arm "Zipper" speed reduced to 3.4 (3.85)
Arm "Zipper" added to "Raider" armor category
"Guardian", "Punisher", "Ambusher", "Toaster" HP
boosted by 50%
Artillery units' HP reduced by 25%
Vertical rocket units' HP reduced by 10%
Plasma batteries' AoE increased by 20-50%
LLT-not-firing bug alleviated somewhat
Arm "Shellshocker" restored
"Tech Forge"-style tech tree included in package as
a secondary mod
All core buildpics redone (the metal background
obscured a lot of unit details)
edit: added a bunch of new items to the changelog
edit: added a couple more, too
Last edited by Caydr on 24 Nov 2005, 05:10, edited 4 times in total.
Note that it will double the filesize of the mod... I'm hoping not too many people will mind, since from here on out updates won't be very frequent as the mod approaches and exceeds OTA:AA quality.Min3mat wrote:that is so cool. props for reincluding the tech forge. heh i didn't even have to resort to large size red font :D
The way it will work is that it will be mandatory to download both mods as they will both be in the ZIP. Hopefully everyone will install them both, too. That way, people who prefer the regular tech tree will still be able to play TF-style if there's no other AA games open. Both versions will have identical units and unit statistics.
The filesize don't need to be doubled...
As i explained be4
U make 3 packages...
1 package only contains the techforge Buildtree
1 package only contains the "normal" buildtree
1 package contains the rest of the mod... (without the buildtrees)
Now the first two packages will be modtype 1
the third package will be modtype 0
now u let the first two packages depend on package 3 and voila... your mod got 100 k bigger... instead of double filesize
As i explained be4
U make 3 packages...
1 package only contains the techforge Buildtree
1 package only contains the "normal" buildtree
1 package contains the rest of the mod... (without the buildtrees)
Now the first two packages will be modtype 1
the third package will be modtype 0
now u let the first two packages depend on package 3 and voila... your mod got 100 k bigger... instead of double filesize
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
AA version 1.2:
http://prdownloads.sourceforge.net/ta-a ... p?download
As usual, no pissing and moaning allowed in the next 6 hours as you'll get crappy download speeds until it's properly mirrored.
Ugh! Spam! Spam I tell you! Let me explain: S means Standard, F means Forged. Read the readme.
http://prdownloads.sourceforge.net/ta-a ... p?download
As usual, no pissing and moaning allowed in the next 6 hours as you'll get crappy download speeds until it's properly mirrored.
Ugh! Spam! Spam I tell you! Let me explain: S means Standard, F means Forged. Read the readme.