Hi!
1. Anyone knows how do I modify the end game/exit screen?
2. Disable the current grey player stats screen that display?
3. At game end, display my own screen?
For example, this is what is shown in other games:
Zero K - Have this awards screen at the end of the match
Gundam - Have this gate that close the screen that says 'You Lost/Win'.
Thanks for all the help!
End game/Exit Screen
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Re: End game/Exit Screen
GUNDAM1.26.sd7 \games\gundam\widgets\spring_direct_launch.luaVon66341 wrote:Gundam - Have this gate that close the screen that says 'You Lost/Win'.
It's a long widget that manage the whole Single Player menu.
The gate closing is done in the function EitherDrawScreen.
Also related to 'You Lost/Win' are function widget:GameOver(), function SwitchOn(menu), function GameOverMenu(), and ... well then it pulls all my system to draw windows.
Well, tbh you'd be better off by learning from writing your own simpler widget first:
- The callin you need is function widget:GameOver()
- To disable the engine endgraph you use Spring.SendCommands("endgraph 0")
- To draw your own screen.. well there are many ways but I like:
Code: Select all
-- Somewhere inside widget:DrawScreenEffects or widget:DrawScreen -- Where x1, y1, x2, y2 are your window position -- Where lines is a table of lines of text -- Where FontSize is font size local r,g,b = 0,1,0.5 gl.Blending(GL.SRC_ALPHA,GL.ONE_MINUS_SRC_ALPHA) -- default gl.Color(r,g,b,0.5) gl.Rect(x1,y1,x2,y2) gl.Color(r,g,b,1) gl.LineWidth(1) gl.Shape(GL.LINE_LOOP,{ {v={x1,y2}},{v={x2,y2}}, {v={x2,y1}},{v={x1,y1}},}) gl.Color(1,1,1,1) for k=1,#lines do gl.Text(lines[k],x1+FontSize/2,y2-FontSize*(0.5+k),FontSize,'od') end gl.Text("\255\255\255\255 ",0,0,FontSize,'o') -- Reset color to white for other widgets using gl.Text gl.Color(r,g,b,0.15) gl.Rect(x1,y1,x2,y2) gl.Color(1,1,1,1)
Re: End game/Exit Screen
zwzsg thanks for pointing me to the right direction! =)