New GameStyle and Mod

New GameStyle and Mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

New GameStyle and Mod

Post by Senna »

Hello everyone, im planning to make a new mod for team battles,

Im a litle tired of BA style and big games 8v8 and >8v8

I wanna implant the style of earth2150 game in spring, wich was for me the best team game i ever played, and best games 3v3,
even 1v1 games are awesome

the maps will need some perfection, ba maps will be not comatible with this mod since it will need features in good places and space to make factories, nanos will not help share factories, so u will need make a line of them and research the units, also the 4 5 min lost building the main.

economy is limited to around 1 million, 1.2 million metal for each player,
and u dont get this instant so in around 40 min max.

the control of the units will make the difference, player who doesnt control well his units will lose the game, defenses are weak compared to ba.

wrecks cannot be rezed or reclaimed, units can be repaired but not by nanos, yes by rezers and very low repair speed

i also will need some gadget help for it, i will start importing some tech annihilation units into it, to see how the mod its played, then with time
i will make new modeled chassis and weapons.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: New GameStyle and Mod

Post by Das Bruce »

Uhh, good luck?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New GameStyle and Mod

Post by smoth »

not really a new game style. Are you looking for feedback or what?
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: New GameStyle and Mod

Post by Senna »

it will be new for spring, and yes it is old but i dont found a mod like it, the most close mod was expand and exterminate, but got the style of TA with mexes, and earth 2150 is not like that
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New GameStyle and Mod

Post by KaiserJ »

if the units won't differ from an existing mod, just remove mexes and add reclaimable metals to a map

yes, you'd need a gadget for spawning metal amounts based on players, but by going the map route to start you'd be able to at least test your idea (assuming you want amounts of metal to differ according to how many players are present)
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: New GameStyle and Mod

Post by Senna »

http://www.youtube.com/watch?v=lzMWbONk4Go

take a look, mod main base will be something like this but with features.

it will not be 100% the same but the idea for a mod and then how tactical this game is.

and then you will need make a line of factorys in ur front closing the main.

if units gets in and destroy ur harvesters and buildings, you are screwed.

maps will need some space. for a single 3v3 map it needs 20x16, to make spaces for main and factorys, also u cant tech in back or enemy kills you easy
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New GameStyle and Mod

Post by smoth »

I wonder if you played any versions of gundam.
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: New GameStyle and Mod

Post by Senna »

smoth wrote:I wonder if you played any versions of gundam.
Yes i did played it long time ago, and i like the tech tree, but somehow its not the same, dunno if new version is something different
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: New GameStyle and Mod

Post by Senna »

Das Bruce wrote:Uhh, good luck?
thx:)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New GameStyle and Mod

Post by smoth »

I went through similar thoughts over the years.

I once had the factories where they required Xmetal and Yenergy and the buildcosts and times were normalized to streamline the economy(so that all you needed was XYproduction per factory).

did all kinds of experimentation over the years.

Did and still do have large bases.
This requires custom maps.
People still try to play gundam on small maps.

I disabled nano assist and repair before the tech system and new economy.

people were not happy about that.

Large bases require large maps, large maps require more resources to run spring, people in spring seem to think they should be able to play all games on their email laptop.

By taking on large maps you are setting yourself up to a smaller player base right out the door. Just a warning from someone who went that route.
Senna
Posts: 315
Joined: 17 Mar 2009, 00:20

Re: New GameStyle and Mod

Post by Senna »

smoth wrote:I went through similar thoughts over the years.

I once had the factories where they required Xmetal and Yenergy and the buildcosts and times were normalized to streamline the economy(so that all you needed was XYproduction per factory).

did all kinds of experimentation over the years.

Did and still do have large bases.
This requires custom maps.
People still try to play gundam on small maps.

I disabled nano assist and repair before the tech system and new economy.

people were not happy about that.

Large bases require large maps, large maps require more resources to run spring, people in spring seem to think they should be able to play all games on their email laptop.

By taking on large maps you are setting yourself up to a smaller player base right out the door. Just a warning from someone who went that route.

Thats why my idea is start with same Tech Annihilation models, since i know people plays that mod, and im not very happy with it, i want some nice team battles with more skills, i dont mean TeA dont need skills, but not very happy with the gamestyle, if i can get 10 12 players
being pro playing that new mod style im happy, since i will not like bigger battles than 5v5 and 3v3 looks pretty fine
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: New GameStyle and Mod

Post by Wombat »

less advertising, more content. good luck tho.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New GameStyle and Mod

Post by Forboding Angel »

What wombat said.

Am I the only one sitting here thinking... "EE"?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New GameStyle and Mod

Post by Jazcash »

Ima nouncin' mah?
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: New GameStyle and Mod

Post by scifi »

well its a good game, good gameplay, good idea, nothing wrong with it.

Personaly i love the genre also dont say you cant find mods that resemble its gameplay ;D


http://www.moddb.com/mods/nep-new-earth-project

<3<3<3<3<3<3

good luck
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