Let's make a Tutorial Game for new modders - Page 3

Let's make a Tutorial Game for new modders

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Let's make a Tutorial Game for new modders

Post by Wombat »

these trolls :(
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

I use this, i copy and paste everything from you knorke. Without you, i wouldnt even had that citadell ingame. Should really raise your praisesalary, but well, those are hard times for all of us, had to sell my own attention, just to break even, so you will have to do with me CLAPS LOCKIN.

CLAP CLAP CLAP CLAP


Okay, no more portal jokes, srsly, they aint funny anymoar, since its so mainstreamed.
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Erik
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Re: Let's make a Tutorial Game for new modders

Post by Erik »

I use that mod as a starting point. Seems to be quite helpful but i havent dived too deep into modding by now.
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PicassoCT
Journeywar Developer & Mapper
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Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

no need to dive, the swamp drags you in, just stop struggling and enjoy the ride, you will share our successes, and will quit with 30, bitter and full of hatred.
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Erik
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Re: Let's make a Tutorial Game for new modders

Post by Erik »

sound like fun ^^
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PicassoCT
Journeywar Developer & Mapper
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Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

for the players yes, for the trolls yes, but to be moddev is sort of memoryleak of the creative parts of your brain, its a bug, slowly eating up everything...

fix.sys- somone
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bobthedinosaur
Blood & Steel Developer
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Re: Let's make a Tutorial Game for new modders

Post by bobthedinosaur »

progress?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Let's make a Tutorial Game for new modders

Post by knorke »

good, that it has some use at least.

for progress see last page, just added 2 new units yesterday. ;)
the SVN is mostly up to date, will update the .sdz download soon.
now i think i am taking a spring break to avoid what picasso wrote.
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PicassoCT
Journeywar Developer & Mapper
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Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

enjoy your well deseverd rest
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knorke
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Re: Let's make a Tutorial Game for new modders

Post by knorke »

...in pieces.

2 new units and a 2 weapon \o/
a simple unguided rocket and a multi missile launcher thing that is a bit more advanced and supposed to show arrays/tables.
Image
/give attackvehiclerocket
/give attackvehiclemultimissile
or just build from the fagtory.

"heavyarmor" in armordef makes buildervehicle vulnerable by rockets/missiles only.

the helicopter still sometimes falls asleep midflight, dont know whats up with that.

(So far that is only in the SVN. Some stuff is not nice yet.)

another lump is thrown onto the wiki pile:
http://springrts.com/wiki/SpringTutorialGame
(should somebody want to link to this, use this link)
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bobthedinosaur
Blood & Steel Developer
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Re: Let's make a Tutorial Game for new modders

Post by bobthedinosaur »

Cute.
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Wombat
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Re: Let's make a Tutorial Game for new modders

Post by Wombat »

i suggest CT guys to take a look at it.
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PicassoCT
Journeywar Developer & Mapper
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Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

were do i get these? Old link is still linking to old file..
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Wombat
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Re: Let's make a Tutorial Game for new modders

Post by Wombat »

best avatar ever. can i have ?
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knorke
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Re: Let's make a Tutorial Game for new modders

Post by knorke »

if you flip it, we can be deltasiege DUO
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Wombat
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Re: Let's make a Tutorial Game for new modders

Post by Wombat »

hawt sex
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PicassoCT
Journeywar Developer & Mapper
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Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

I tried for some diffrent weapons to copy the success .. they do nothing ingame. I copied the script, edited the piece-names, copied the smoke-effect textures. I added the various lua files. And all that threetimes. Greates success sofar, the Operahouse has a red circle and a attackbutton, that does nothing. My MTW that should have the instaiming getting everywhere machinegun - cant even attack.

All hail the PHAIL!

I wouldnt sound that bitter, but nothing here works, not even the fucking death of unit. Self-D leads to frozzen in unit.
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PTSnoop
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Joined: 09 Sep 2009, 19:05

Re: Let's make a Tutorial Game for new modders

Post by PTSnoop »

Sounds like the unitdef isn't seeing the unit script. Does it have a line ' script = "whateverthescriptscalled.lua", ' ?

And/or: do you have LuaRules/Gadgets/unit_script.lua in place?
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PicassoCT
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Re: Let's make a Tutorial Game for new modders

Post by PicassoCT »

unitscript is there
reference to luascript is in unitdef
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