MicronWars! - Page 5

MicronWars!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: MicronWars!

Post by knorke »

attached is replay with version 0.24 where the teching somehow broke.
goode shared me his ultra tech thing and then build a new one for himself.
/edit
<[SIN]Godde> yeah
<[SIN]Godde> tried in singleplayer
<[SIN]Godde> gave ultratech to enemy
<[SIN]Godde> when my second ultratech got finished
<[SIN]Godde> error


[f=0013794] You received 1 new unit(s)*
[f=0013794] [Sound] Warning: Unable to open audio file: sounds/beep4.wav
[f=0013794] [Sound] Warning: CSound::GetSoundId: could not find sound: sounds/beep4.wav
[f=0014138] <[RoX]knorke> Allies: what did you share me
[f=0014378] [SIN]Godde added point: ultratech
[f=0014547] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/wrsasystem.lua"]:112: bad argument #2 to 'EditUnitCmdDesc' (number expected, got nil)
stack traceback:
[C]: in function 'EditUnitCmdDesc'
[string "LuaRules/Gadgets/wrsasystem.lua"]:112: in function 'UpdateRC'
[string "LuaRules/Gadgets/wrsasystem.lua"]:123: in function 'UpdateRCs'
[string "LuaRules/Gadgets/wrsasystem.lua"]:163: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:945: in function <[string "LuaRules/gadgets.lua"]:943>
(tail call): ?
[f=0014579] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/wrsasystem.lua"]:112: bad argument #2 to 'EditUnitCmdDesc' (number expected, got nil)
stack traceback:
[C]: in function 'EditUnitCmdDesc'
[string "LuaRules/Gadgets/wrsasystem.lua"]:112: in function 'UpdateRC'
[string "LuaRules/Gadgets/wrsasystem.lua"]:123: in function 'UpdateRCs'
[string "LuaRules/Gadgets/wrsasystem.lua"]:163: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:945: in function <[string "LuaRules/gadgets.lua"]:943>
(tail call): ?
[f=0014611] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/wrsasystem.lua"]:112: bad argument #2 to 'EditUnitCmdDesc' (number expected, got nil)
stack traceback:
Attachments
infolog.txt
(547.44 KiB) Downloaded 16 times
20111217_132906_Titan-v2_84.0.sdf
error error
(713.85 KiB) Downloaded 15 times
User avatar
Razorblade
Posts: 47
Joined: 11 Jul 2009, 14:51

Re: MicronWars!

Post by Razorblade »

No need to wait on a fix for this the gadget works correctly now
it is made so that if you share or destroy the researchbuilding you loose the perk you had you need to rebuild to activate it again

for the rest i fixed alot of problems and made some changes to the mod hopefully for the good cause


some screenies will follow


http://springfiles.com/spring/games/micronwars
User avatar
Razorblade
Posts: 47
Joined: 11 Jul 2009, 14:51

Re: MicronWars!

Post by Razorblade »

changed some things on Micronwars

increased the cost of the mex morph

removed useless units

increased ground vehicles speed

Hopefully this did something good gameplaywise
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: MicronWars!

Post by Forboding Angel »

You need to put this on rapid and an svn pronto.
User avatar
Razorblade
Posts: 47
Joined: 11 Jul 2009, 14:51

Re: MicronWars!

Post by Razorblade »

MicronWars goes Rapid

see attachment

and ofcourse you can find it on Springfiles too

http://springfiles.com/spring/games/micronwars
MWrapid.zip
(1.4 MiB) Downloaded 30 times
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: MicronWars!

Post by knorke »

i think no need to package rapid.exe with that (or does it download a complete playable game with lobby and engine?)
just give the rapid-tag (for rapid-gui) and what you have to c&p into console rapid.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: MicronWars!

Post by PicassoCT »

Time for better main channel advertisement.. if i can pimp lichobot, so can it be done with your game:

>>Join Micronwars! We kicked the futuristic toasters! Our ressourcesystem is more then a hole in the ground! Get your sorry ass ingame before the Sarge sees you...

BANG.wav |Heard that? They say, if you count, you can tell how far the thunderstorm is away. 4..5...
BANG.wav| Hurt by that? They say, if you cant hear it the second time, MicronWars Artillery is right on the other Side of the river

We would give you shiny medalls! But shit just got real. So no blister in the sun faggot, here is a extra layer of kevlar, and get moving! MicronWars... you signed up for it!

The field hospital Informs: Do not lower your head before the screen to avoid bullets! Better take the lead in the teeth, instead your back filled with grief! MicronWars.. nothing mikro here, except your chances to get out alive!

We could have had normal mapped plastic ToyTanks! But the dev liked his game to much, so we just got constantly tweaked balance. MicronWars.. War is grim!

We got hatemail again yesterday! Its okay for us if you play all day, but please dont tell your girlfriend, family, teachers the game name! MicronWars cant afford another Barrage to the roof!

We apologize for the bad influence of MicronWars on players! But remember, mining(with Explosives!!)(to blow up Vehicles!!!) metallspots was a comon tatics even before we came along!
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: MicronWars!

Post by Karl »

New update is up:

-Mod cleanup

-Soundtrack (wololo world in conflict)

-balance tweaks

-Configs for 15 map added
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