Battletech: Legacy - Page 2

Battletech: Legacy

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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nightcold
Posts: 179
Joined: 03 Dec 2009, 05:47

Re: Battletech: Legacy

Post by nightcold » 25 Feb 2011, 22:05

well, something you can do instead of an explosion when units die(which is very common in commercial projects) is dead animation...like the mech falling/collapsing to the ground as it shoots off sparks and smoke....but that takes alot of work, actually i think the main reason that people in spring(none ta projects) dont do death animations is becasue it is just too much work(it should also be noted that spring animation are mostly not very good).....an explosion to hide the switch of the unit and the corpse model is just so much easier


or you can even combine the two ideas, it can be 50/50 sometimes they explode and sometimes they just drop....or depending where they are hit and how hard.....
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Battletech: Legacy

Post by knorke » 26 Feb 2011, 01:20

death animations is just too much work
Depends. But one big problem is to get the unit-> wreck correct.
Every piece that is not in the same position/rotation in the wreck as on the
Alive unit would "jump" to its new position.
Though having the mech "tip over" and then on impact explode into
Hundreds of pieces should be doable...
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Battletech: Legacy

Post by Guessmyname » 26 Feb 2011, 11:14

Or just use the final pose after it's fallen down as the corpse. Also you can hide the unit/corpse swap with particles and dust etc.
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ismo
Posts: 33
Joined: 27 Dec 2009, 13:52

Re: Battletech: Legacy

Post by ismo » 27 Feb 2011, 09:16

Awesome idea for mod, I am anxiously waiting for it (now especially as the BOTA mod is "dead", nothing wrong in Xta but would be nice to have 2 mods to play and thus have more variability in the gamings :D).
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GBscientist
Posts: 65
Joined: 23 Sep 2007, 01:21

Re: Battletech: Legacy

Post by GBscientist » 27 Feb 2011, 17:39

This looks like fun! Good luck with it. If you need any game testers, give me a shout.
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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

Re: Battletech: Legacy

Post by SpikedHelmet » 28 Feb 2011, 14:10

Opened up our own forums here: http://springrts.com/phpbb/viewforum.php?f=70
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