Back from the Grave - Engines of War, playable version! - Page 5

Back from the Grave - Engines of War, playable version!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Back from the Grave - Engines of War, playable version!

Post by azaremoth »

I have played your different versions - even though I didn't find someone to play with in multiplayer - it was real fun. Please keep up the good work!

The only thing I am missing for a real DotA feeling are the other players insulting and kicking me even though it is the first time I play the game... :wink:
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Back from the Grave - Engines of War, playable version!

Post by PicassoCT »

We should add a Insult-bot ASAP, remember only the cynic commentary keeps the dota comunity a noob-free zone.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Back from the Grave - Engines of War, playable version!

Post by SeanHeron »

Glad to hear you appreciate it guys :). I'd encourage you to come to one of the Sundays playtest games if you want to see some multiplayer action (apologies here for the very late upload of the recent version - that will stay an exception). Admittedly though, Sundays are more of a bughunting round, so if there's enough demand, we could also consider organising a "casual" game on eg Wednesdays.

I feel I should also point out that development is likely to be a bit slower for the next few weeks. Eg this Sundays game may only see LOS for all ground units being cut down (as a gameplay relevant change).

@ Picasso, I'm starting to understand why you're not posting in the Engines of War Subforum - the survival rate of your post's would be abysmal :P.
User avatar
Echo419
Posts: 64
Joined: 31 Aug 2010, 14:09

Re: Back from the Grave - Engines of War, playable version!

Post by Echo419 »

Found something interesting.

(From Battletech Japan)
Attachments
Was instantly reminded of the queen when i saw this.
Was instantly reminded of the queen when i saw this.
1298402018152.jpg (109.01 KiB) Viewed 2736 times
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Back from the Grave - Engines of War, playable version!

Post by SeanHeron »

Now why that would remind you of the Ballista - no idea :P ?
Sure, that's a pretty obvious inspiration bob took there.
User avatar
Echo419
Posts: 64
Joined: 31 Aug 2010, 14:09

Re: Back from the Grave - Engines of War, playable version!

Post by Echo419 »

Anyone know what mech it actually is? (or is meant to be?)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Back from the Grave - Engines of War, playable version!

Post by KDR_11k »

I have to say I prefer my Rescue Raiders inspired games faster.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Back from the Grave - Engines of War, playable version!

Post by bobthedinosaur »

RescueImageraiders?

Also, how does one have faster as opposed to slower preferences?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Back from the Grave - Engines of War, playable version!

Post by KDR_11k »

Yes, Rescue Rangers was AFAIK the first game where the player's goal is not to kill the enemy directly but to assist an army of NPC units with his directly controlled unit.

I prefer games like that to be faster. EOW felt pretty slow overall with the large map and low movement speed. I like such games with more action since I'm only controlling one thing anyway.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Back from the Grave - Engines of War, playable version!

Post by bobthedinosaur »

Would increasing the movement speeds help? Maybe a sprint, that really sprints?
11041
Posts: 13
Joined: 10 Feb 2011, 01:52

Re: Back from the Grave - Engines of War, playable version!

Post by 11041 »

I kinda liked the slower move speed, it made the game play considerably different to others in the genera (inspiration?).

It did take me a while to adjust to the game, finding that even one or two enemies can mean your end if left unchecked (at the start of the game anyway)
Post Reply

Return to “Game Development”