Unit Poser (modding tool or w/e)
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Re: Unit Poser (modding tool or w/e)
Might be easier to make it a stand-alone mod you can drop your models into
Re: Unit Poser (modding tool or w/e)
Sounds pretty awesome! Be happy to give this a swing :).
- CarRepairer
- Cursed Zero-K Developer
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Re: Unit Poser (modding tool or w/e)
I feel the opposite. Easier to check a box in your mod options when you want to work on animating your units instead of copy pasting stuff to another mod.FLOZi wrote:Might be easier to make it a stand-alone mod you can drop your models into
Re: Unit Poser (modding tool or w/e)
I guess you use CallAsUnit to avoid having to use a unitscript? Didnt think/know about that when I made first versionJust a gadget and widget
because
looks like this: http://pastebin.com/12H8EpPU (unitscript for the dancing lolimod girl)CarRepairer wrote:bobthedinosaur wrote:Can you export or save the pose information on each frame?knorke wrote:Also writes all the needed Move/Turn commands to get the unit into the current pose. Which is a long list but you can just c&p that, change POSENAME to ie "StandOnLeftLeg" and call it like StandOnLeftLeg (movespeed, turnspeed)
Only the create() and animatederp() functions are written by hand.
Re: Unit Poser (modding tool or w/e)
CarRepairer wrote:I feel the opposite. Easier to check a box in your mod options when you want to work on animating your units instead of copy pasting stuff to another mod.FLOZi wrote:Might be easier to make it a stand-alone mod you can drop your models into
But maybe not if you don't already run Chilli?
ctrl+A, ctrl+c, ctrl+v is then probably simpler.
N.B. In no way am I dissing Chilli
Re: Unit Poser (modding tool or w/e)
fun fact: over spring.exe you cant set modoptions and zerok lobby wont let you host local "being worked on" mods.CarRepairer wrote:Easier to check a box in your mod options when you want to work on animating your units instead of copy pasting stuff to another mod.
I find having a "editor mod" easier to use then putting gadget etc in the real mod: Just copy over 3d model + texture and adjust object3d="blabs3o" line in some unit def.
- bobthedinosaur
- Blood & Steel Developer
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Re: Unit Poser (modding tool or w/e)
i'll dis chilli. if it uses chili then make a blank mod with chili in it so people can throw their crap in there, otherwise you have to download some one else's game with all the excessive bullshit attached and modify it just to run your tool.
- CarRepairer
- Cursed Zero-K Developer
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Re: Unit Poser (modding tool or w/e)
Car, to stop the unit from doing its normal animations while you pose it try
Spring.UnitScript.CreateScript ( unitID, table callIns ) -> nil
This deletes the unit's current script (whether it's a COB or Lua script doesn't matter), and sets it up with a brand new Lua unit script, initially registering the call-ins given in the table as (string, function) pairs.
http://springrts.com/wiki/Animation-LuaCallouts
(ie make it load an empty.lua)
Spring.UnitScript.CreateScript ( unitID, table callIns ) -> nil
This deletes the unit's current script (whether it's a COB or Lua script doesn't matter), and sets it up with a brand new Lua unit script, initially registering the call-ins given in the table as (string, function) pairs.
http://springrts.com/wiki/Animation-LuaCallouts
(ie make it load an empty.lua)
- CarRepairer
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Re: Unit Poser (modding tool or w/e)
lol @ last one
- Forboding Angel
- Evolution RTS Developer
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Re: Unit Poser (modding tool or w/e)
last one was epicly funny
Re: Unit Poser (modding tool or w/e)
why did the commander leave the toilet seat up and why is it laughing
- CarRepairer
- Cursed Zero-K Developer
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Re: Unit Poser (modding tool or w/e)
inb4 animated springrts.com banners
Re: Unit Poser (modding tool or w/e)
animated banners are a bad idea.
Re: Unit Poser (modding tool or w/e)
bump this for sheer awesome
Re: Unit Poser (modding tool or w/e)
link in OP is down. can someone please mirror
cheers
cheers