don't use MT with gundam RTS
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don't use MT with gundam RTS
[04:53:21] <APERSON> heh you might already know this but I just realised that it's multi-threading version of spring that's causing the UI crashes
[04:54:42] <APERSON> I mean I have basically the same computer as another bloke has, the same amount of RAM, same CPU but different GFX card
[04:54:55] <APERSON> and when I use MT spring, UI crashes
[04:55:07] <APERSON> and that bloke is on the single-core spring
[08:06:59] <smoth> you, were, using multithread....
[08:07:01] <smoth> >:|
[08:07:12] <smoth> I HATE ZERVER SO MUCH RIGHT NOW
[08:07:13] <APERSON> yeah
[08:07:15] <APERSON> :D
[08:07:22] <APERSON> heh why's that?
[08:07:32] <APERSON> because MT doesn't work with every mod/game?
[08:07:33] <smoth> A lot of people are under the impression that MT works. it doesn't
[08:07:39] <APERSON> yeah that's true
[08:07:46] <APERSON> it works for CA, XTA and BA
[08:07:48] <APERSON> and NOTA
[08:07:48] <smoth> it isn't about every game
[08:07:50] <smoth> it is about LUA
[08:08:10] <APERSON> yeah but it doesn't cause any LUA issues with TA based mods
[08:08:17] <smoth> yeah
[08:08:22] <smoth> they don't use as much lua
[08:08:33] <APERSON> yeah but that's what it's for
[08:08:38] <APERSON> TA based mods
UGH
MT IS NOT
(classic gaming reference you are not RED E)
[04:54:42] <APERSON> I mean I have basically the same computer as another bloke has, the same amount of RAM, same CPU but different GFX card
[04:54:55] <APERSON> and when I use MT spring, UI crashes
[04:55:07] <APERSON> and that bloke is on the single-core spring
[08:06:59] <smoth> you, were, using multithread....
[08:07:01] <smoth> >:|
[08:07:12] <smoth> I HATE ZERVER SO MUCH RIGHT NOW
[08:07:13] <APERSON> yeah
[08:07:15] <APERSON> :D
[08:07:22] <APERSON> heh why's that?
[08:07:32] <APERSON> because MT doesn't work with every mod/game?
[08:07:33] <smoth> A lot of people are under the impression that MT works. it doesn't
[08:07:39] <APERSON> yeah that's true
[08:07:46] <APERSON> it works for CA, XTA and BA
[08:07:48] <APERSON> and NOTA
[08:07:48] <smoth> it isn't about every game
[08:07:50] <smoth> it is about LUA
[08:08:10] <APERSON> yeah but it doesn't cause any LUA issues with TA based mods
[08:08:17] <smoth> yeah
[08:08:22] <smoth> they don't use as much lua
[08:08:33] <APERSON> yeah but that's what it's for
[08:08:38] <APERSON> TA based mods
UGH
MT IS NOT
(classic gaming reference you are not RED E)
Re: don't use MT with gundam RTS
MT is not done yet, there is no disclaimer which is why I am agitated with zerver. I case people for some reason think my language places me over here putting zerver on some hitlist.
mt should come with a disclaimer that it is NOT E
mt should come with a disclaimer that it is NOT E
Re: don't use MT with gundam RTS
I think Lups being enabled was one of the primary causes of MT being unstable in games. I myself never use Lups in any Spring game anyway so MT works for me in most games.
Re: don't use MT with gundam RTS
MT works with CA? News to me.
Re: don't use MT with gundam RTS
You're tough, Zerver has been pointing out MT incompatibilities since he's been working on it. He pushes on the refactor around MT to fix last troubles.smoth wrote:MT is not done yet, there is no disclaimer which is why I am agitated with zerver. I case people for some reason think my language places me over here putting zerver on some hitlist.
mt should come with a disclaimer that it is NOT E
He also gave some MT lua workarounds.
Re: don't use MT with gundam RTS
yeah no. Keep pushing blame on me, it really makes a difference.
Re: don't use MT with gundam RTS
Putting blame on you is not enough. I also want to put workload on you.
Add in Gundam RTS a widget that detect Spring is the MT version, and then flash in giant red letters "DO NOT USE MT!"
Add in Gundam RTS a widget that detect Spring is the MT version, and then flash in giant red letters "DO NOT USE MT!"
Re: don't use MT with gundam RTS
[10:51:54] <smoth> IS there a way to pickup the engine version
[10:52:03] <smoth> like I can pick up if the engine is MT
[10:52:14] <smoth> and KILL THE GAME with an error message
[10:54:35] <person> smoth, check if string Game.version contains full version or just part of it
[10:56:07] <smoth> I can cause spring to asplode
[10:56:14] <smoth> and make a popup box
[10:56:39] <smoth> something like "LOL MT IS FOR GAY DONKEYS! RUN REAL SPRING"
[10:52:03] <smoth> like I can pick up if the engine is MT
[10:52:14] <smoth> and KILL THE GAME with an error message
[10:54:35] <person> smoth, check if string Game.version contains full version or just part of it
[10:56:07] <smoth> I can cause spring to asplode
[10:56:14] <smoth> and make a popup box
[10:56:39] <smoth> something like "LOL MT IS FOR GAY DONKEYS! RUN REAL SPRING"
Re: don't use MT with gundam RTS
The most appealing option would be just to make it work with w/e it doesn't work with. Of course, that's a complicated and work heavy approach.
Re: don't use MT with gundam RTS
I agree. Where "it" represent Spring MT (not GRTS), where the passive formulation is replaced with "spring devs should", and where Spring MT is not released until the complicated work heavy approach is finished and tested and found working on every mod.
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Re: don't use MT with gundam RTS
It definitely doesn't work with CA. He must have been misinformed.Pxtl wrote:MT works with CA? News to me.
Re: don't use MT with gundam RTS
Doesn't really work when Lua UI crashes....zwzsg wrote:Putting blame on you is not enough. I also want to put workload on you.
Add in Gundam RTS a widget that detect Spring is the MT version, and then flash in giant red letters "DO NOT USE MT!"
Re: don't use MT with gundam RTS
Fyi, for me it worked with CA last time I tried.luckywaldo7 wrote:It definitely doesn't work with CA. He must have been misinformed.Pxtl wrote:MT works with CA? News to me.
Re: don't use MT with gundam RTS
don't listen to jock jams while playing gundam RTS
yall ready for this
yall ready for this