Dispersing charges

Dispersing charges

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smoke_th
Posts: 140
Joined: 25 May 2010, 13:15

Dispersing charges

Post by smoke_th » 12 Sep 2010, 12:46

I have a small idea for weaponry - make dispersing charges like
A unit shoots with ballistic projectile which dispersing itself in mid air to few other projectiles.
Any ideas how to make it?
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manolo_
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Re: Dispersing charges

Post by manolo_ » 12 Sep 2010, 14:01

make the unit shoot an othr unit, that has several weapons?
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Jazcash
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Re: Dispersing charges

Post by Jazcash » 12 Sep 2010, 14:34

manolo_ wrote:make the unit shoot an othr unit, that has several weapons?
Bertha's firing gunships!
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smoke_th
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Re: Dispersing charges

Post by smoke_th » 12 Sep 2010, 15:12

*facepalm* No dammit lol. I mean that single bullet will slice itself in midair into few other bullets for successful bombardment of foe's territory
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SanadaUjiosan
Conflict Terra Developer
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Re: Dispersing charges

Post by SanadaUjiosan » 12 Sep 2010, 16:23

I know exactly what you're talking about. They were called cluster missiles in Armored Core. One of my favorite missile types. It would be pretty awesome to have.
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oksnoop2
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Re: Dispersing charges

Post by oksnoop2 » 12 Sep 2010, 17:34

It would also be awesome to have a unit cannon. In the mean time you could use just a spray of missiles.
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bobthedinosaur
Blood & Steel Developer
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Re: Dispersing charges

Post by bobthedinosaur » 12 Sep 2010, 19:02

Make a weapon that fires a unit weapon that can explode into what ever effect you want. THIS has torpedos that do that.
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Jazcash
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Re: Dispersing charges

Post by Jazcash » 12 Sep 2010, 19:39

Image
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knorke
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Re: Dispersing charges

Post by knorke » 13 Sep 2010, 02:31

you are doing it wrong.
why do they get smaller?
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bobthedinosaur
Blood & Steel Developer
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Re: Dispersing charges

Post by bobthedinosaur » 13 Sep 2010, 04:05

Some one should make pewee mandlebrot sets
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MidKnight
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Re: Dispersing charges

Post by MidKnight » 13 Sep 2010, 04:53

Fir future reference, they're called MIRVs.
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Pressure Line
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Re: Dispersing charges

Post by Pressure Line » 13 Sep 2010, 07:49

Technically that only applies to surface-orbit-surface weapons, since MIRV stands for Multiple Independent Re-entry Vehicle.

I think the 'proper' name is something to do with sub-munitions.
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yuritch
Spring 1944 Developer
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Re: Dispersing charges

Post by yuritch » 13 Sep 2010, 10:36

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Saktoth
Zero-K Developer
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Re: Dispersing charges

Post by Saktoth » 13 Sep 2010, 13:28

Yeah, i'd look at THIS.
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KDR_11k
Game Developer
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Re: Dispersing charges

Post by KDR_11k » 14 Sep 2010, 17:24

You could give the projectiles a short timed fuse so they explode in mid-air and when they explode spawn a unit that's invisible and all it does is shoot a bunch of projectiles before self-destructing. However that won't give you an accurate trajectory and there's a good chance the projectiles will miss. If you use a unit with bombs like the KP Signal as your missile you can be sure the projectiles will be on the right trajectory.

However that's a lot of work for a visual effect, are you sure you can't just make the weapon fire a volley of projectiles in first place?
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Pxtl
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Re: Dispersing charges

Post by Pxtl » 14 Sep 2010, 18:19

As much as I love Armored Core and Scorched Earth, the defining game for weapons that spawn on explode will always be Liero.
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KingRaptor
Zero-K Developer
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Re: Dispersing charges

Post by KingRaptor » 15 Sep 2010, 04:05

The annoying thing with the "spawn a unit firing submunitions" workaround is that it doesn't award XP properly...

(yeah yeah, you could manually calculate the XP it should add and add it yourself)
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knorke
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Re: Dispersing charges

Post by knorke » 15 Sep 2010, 05:54

couldnt one make cluster bombs using just lua?
http://springrts.com/wiki/Lua_SyncedCtrl#Projectiles
sadly there does not seem to be a CreateProjectile ()
for example a arti unit with shrapnel muntion:
have the unit fire lots of projectiles all with the trajectory at the same time. This way they will look like one projectile.
Then track the projectiles and if they have reached a height of X, give them an impulse so that they shatter in many directions.
bobthedinosaur wrote:Some one should make pewee mandlebrot sets
zomg:
Image
unit limit limits units :/
Image
no peewees were harmed in the making of these pictures
Image
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hoijui
Former Engine Dev
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Re: Dispersing charges

Post by hoijui » 15 Sep 2010, 10:51

could you not get into problems with the unit limit, when using a unit for the weapon?
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oksnoop2
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Re: Dispersing charges

Post by oksnoop2 » 15 Sep 2010, 14:18

Does "THIS" have an svn?
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