Page 1 of 2

Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 03 Jul 2010, 13:31
by smoke_th
Well, because i simply cannot contact with com-shooter dev :? I started new version of zoy shooter :lol:
Image
There will be normal (not stupid buggy nano) system of respawn, Ingame system of selection new unit and fraglimits.

Image

I think it will not take so much time to arrange all things. And write spawn widget and rewrite advplayerslist widget...and add respawn gadget.

ETA lists:
Spawn Selector widget - 100%
Spawn placer widget and stuff for it - 10%
Rewriting of advplayerslist - 20%
Design-idea document - 100%
Pretty starting picture - 100%
Some image stuff for widgets - 80%.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 04 Jul 2010, 03:03
by Argh
Looks great :-)

Are you going to add some random mobs and a basic AI for the enemy Shooters, so that the gameplay is more fun offline? Are you going to improve character control, since there's only one character?

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 04 Jul 2010, 21:38
by smoke_th
Argh wrote:Looks great :-)

Are you going to add some random mobs and a basic AI for the enemy Shooters, so that the gameplay is more fun offline? Are you going to improve character control, since there's only one character?
Lol this is not noly one character - i just tested my widget. There will be 20 characters
Regular Forces -
Pyro (firebat)
Engineer (fuck assasins -now only turrets and nanos for healing)
Sniper (now not stupid arm comm big sniper projectile but sharpshooter's one)
Spy (Stealth moving, fast attack unit)
Heavy (Bigass heavy armored)
Grenadier (There i will use complex effects so it will shoot with grenades and with mine-grenades (shoot that spawns unit)
Medic (healer with beam cannon, sucks at ffa but rulez at teamplay)
Scout (Very fast moving lightly armed commander)
Solder (yes its team fortress 2 compilation :D - solder haves laser rifle and rocket launcher)
Aero (that stealth fighter - more small, more maneuver - not so overwhelmed)
Specialist (Plasma-cannon guy)
Tarantul (big resclue)
Phatt (brawler's analog)
Ranger (Sabot-launcher user)

Heavy guys (can be only switched on with mod options)
Kroghot (yep)
MEGA Razorback (as usuall mega razor back haves short range lasers and 30k health)
Mega Crow (no comments)
Air Wolf (owerful black-ass chopper ideal versus air because armed with fast-shooting guided missiles, but also good vs ground because haves sabot rockets)
Killer Tank (Powerful heavy tank with balls of steel, armed with photon-blast cannon.)
Allterain massacare (Very dense armored Massacare spider armed with adv. catapult rocket barrage.)

Also in plans - normal hud - not complete cockpit but analog of fps hud.
I doesn't plan to make ai for this.
For improving character control i need to figure out how to make units strafe and how to make that body will merged with legs by x axis.

Oh and yeah - power up system. :D
Image

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 05 Jul 2010, 14:24
by Argh
By "one character" I mean, you just control one guy. Anyhow, good luck with this :-)

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 05 Jul 2010, 17:35
by knorke
nice :) missed respawning in comshooter. with respawn units can die faster (lower hp) which will probally make gameplay better.
Imo most fun in spring fps games was shooting each other with longe range missle or plasma weapons, in short range the lag is just too annoying.

will you include an option for playing with small squads, ie select 5 units, if they are dead you get five new ones?

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 05 Jul 2010, 21:33
by JimmyJ
I haven't played Com Shooter since I had dial-up, so I should be able to enjoy this even more.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 09 Sep 2010, 09:21
by Echo419
this sounds awesome, i never got to play comshooter.

Aside from a sort of PvP with random mobs you could also at a later date add a kind of survival.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 20 Sep 2010, 23:32
by Zoy64
hello people, i am the Zoy of Zoy Shooter. im so glad that someone has found interest in keeping it alive!

Com Shooter was my favorite mod, and that's why i renamed it to "Zoy Shooter." this was to initiate a new era in com shooting (in case you were wondering).

keep up the good work!

-Zoy

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 20 Sep 2010, 23:38
by Gota
so will it now be called Smoke_th shooter?

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 21 Sep 2010, 00:41
by Zoy64
i would prefer "Com Shooter." i changed it because Crappage was making CS weird (and we didnt need two "Com Shooters"). But seeing that Crappage is no longer doing it anymore, feel free to change it back to the way it was supposed to be.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 21 Sep 2010, 14:36
by FireStorm_
I wonder if a lack of lua skill hasn't put it on ice again:
http://springrts.com/phpbb/viewtopic.ph ... 46#p438746

Useful programming skill is also still lacking in me. Provided i'd be helping someone who knows what they're doing, I'd like to try and help with any other content this game might need.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 22 Sep 2010, 03:08
by Noruas
I am surprised Comshooter would survive this far in some form, I notice a commander is missing from the preview picture. I hope someone keeps it going. 4th generation com shooter if it comes out shall be smoke shooter :P

1st. Noruas = Comshooter
2nd. Crappage = Comshooter (crapshooter)
3rd. Zoy = Zoyshooter
4th. Smoke_th = Zoyshooter?

The wiki has somehow not been touched since the first generation which can be found here.
http://springrts.com/wiki/Commander_Shooter

Fun times...

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 22 Sep 2010, 16:09
by Zoy64
i look forward to seeing CS again in all its glory, please do it justice.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 30 Sep 2010, 03:55
by AnimateDream
So is anyone maintaining this for the latest version of spring? I tried to replace the old modinfo.tdf with an equivalent modinfo.lua

Code: Select all

return {
        game="Zoy Shooter",
        shortGame = "ZS",
        name = "Zoy Shooter",
        shortName = "ZS",
        version = "1.8.0",
        mutator = "Official",
        Description = "Com Shooter for the new generation",
        url = "http://spring.clan-sy.com/",
        ModType = "1",
    }
That makes the mod selectable, but no commanders ever spawn at the beginning of a match, then the center and select widget freaks out because it tries to act on a null object.
[ 15] Error in Update(): [string "LuaUI/Widgets/gui_center_n_select_xta.lua"]:27: Bad unitID parameter in GetUnitPosition()
[ 15] Removed widget: Select n Center! - XTA
I can't find any errors that should be responsible. The unit defs seem fine with the exception of 3 of the commanders.
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories (32), skipping tll
[ 0] WARNING: too many unit categories (33), skipping uef
[ 0] WARNING: too many unit categories (34), skipping xcl
[ 0] Loading feature definitions

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 30 Sep 2010, 09:56
by zwzsg

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 01 Oct 2010, 00:47
by AnimateDream
Thank you. That did solve that particular problem. I'm glad spring is still making logical progress to its script interface.

Is there a single list of all the functions and stuff exposed to lua by spring or is it best to dig through here?http://springrts.com/wiki/Lua_Scripting.
edit: simple answer

Code: Select all

function widget:GetInfo()
  return {
    name      = "print interface",
    desc      = "print interface",
    author    = "AnimateDream",
    date      = "9/30/2010",
    license   = "GNU GPL, v2 or later",
    layer     = 5,
    enabled   = true
  }
end

function widget:Update()

    Spring.Echo ("Spring interface....")
    Spring.Echo("Key : Value")
    for k, v in pairs (Spring) do
        Spring.Echo(k," : ",v)
    end
    widgetHandler:RemoveWidget()
end

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 20 Nov 2010, 16:51
by mar3moset
I would love to see this finished, any status update?

Also are you going to include the other Zoy shooter commanders from previous versions?

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 21 Nov 2010, 00:25
by smoke_th
:( Project has been frozen.

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 21 Nov 2010, 03:52
by MidKnight
Do release the source, so that we can look at it, possibly work on it, and possibly make you excited enough that it unfreezes!

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Posted: 24 Nov 2010, 09:22
by smoke_th
:mrgreen: Nope.