Zoy Shooter : Bonk, Pew Pew and BOOM!

Zoy Shooter : Bonk, Pew Pew and BOOM!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
smoke_th
Posts: 140
Joined: 25 May 2010, 13:15

Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by smoke_th » 03 Jul 2010, 13:31

Well, because i simply cannot contact with com-shooter dev :? I started new version of zoy shooter :lol:
Image
There will be normal (not stupid buggy nano) system of respawn, Ingame system of selection new unit and fraglimits.

Image

I think it will not take so much time to arrange all things. And write spawn widget and rewrite advplayerslist widget...and add respawn gadget.

ETA lists:
Spawn Selector widget - 100%
Spawn placer widget and stuff for it - 10%
Rewriting of advplayerslist - 20%
Design-idea document - 100%
Pretty starting picture - 100%
Some image stuff for widgets - 80%.
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Argh » 04 Jul 2010, 03:03

Looks great :-)

Are you going to add some random mobs and a basic AI for the enemy Shooters, so that the gameplay is more fun offline? Are you going to improve character control, since there's only one character?
0 x

User avatar
smoke_th
Posts: 140
Joined: 25 May 2010, 13:15

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by smoke_th » 04 Jul 2010, 21:38

Argh wrote:Looks great :-)

Are you going to add some random mobs and a basic AI for the enemy Shooters, so that the gameplay is more fun offline? Are you going to improve character control, since there's only one character?
Lol this is not noly one character - i just tested my widget. There will be 20 characters
Regular Forces -
Pyro (firebat)
Engineer (fuck assasins -now only turrets and nanos for healing)
Sniper (now not stupid arm comm big sniper projectile but sharpshooter's one)
Spy (Stealth moving, fast attack unit)
Heavy (Bigass heavy armored)
Grenadier (There i will use complex effects so it will shoot with grenades and with mine-grenades (shoot that spawns unit)
Medic (healer with beam cannon, sucks at ffa but rulez at teamplay)
Scout (Very fast moving lightly armed commander)
Solder (yes its team fortress 2 compilation :D - solder haves laser rifle and rocket launcher)
Aero (that stealth fighter - more small, more maneuver - not so overwhelmed)
Specialist (Plasma-cannon guy)
Tarantul (big resclue)
Phatt (brawler's analog)
Ranger (Sabot-launcher user)

Heavy guys (can be only switched on with mod options)
Kroghot (yep)
MEGA Razorback (as usuall mega razor back haves short range lasers and 30k health)
Mega Crow (no comments)
Air Wolf (owerful black-ass chopper ideal versus air because armed with fast-shooting guided missiles, but also good vs ground because haves sabot rockets)
Killer Tank (Powerful heavy tank with balls of steel, armed with photon-blast cannon.)
Allterain massacare (Very dense armored Massacare spider armed with adv. catapult rocket barrage.)

Also in plans - normal hud - not complete cockpit but analog of fps hud.
I doesn't plan to make ai for this.
For improving character control i need to figure out how to make units strafe and how to make that body will merged with legs by x axis.

Oh and yeah - power up system. :D
Image
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Argh » 05 Jul 2010, 14:24

By "one character" I mean, you just control one guy. Anyhow, good luck with this :-)
0 x

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by knorke » 05 Jul 2010, 17:35

nice :) missed respawning in comshooter. with respawn units can die faster (lower hp) which will probally make gameplay better.
Imo most fun in spring fps games was shooting each other with longe range missle or plasma weapons, in short range the lag is just too annoying.

will you include an option for playing with small squads, ie select 5 units, if they are dead you get five new ones?
0 x

User avatar
JimmyJ
Posts: 84
Joined: 21 Dec 2005, 05:52

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by JimmyJ » 05 Jul 2010, 21:33

I haven't played Com Shooter since I had dial-up, so I should be able to enjoy this even more.
0 x

User avatar
Echo419
Posts: 64
Joined: 31 Aug 2010, 14:09

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Echo419 » 09 Sep 2010, 09:21

this sounds awesome, i never got to play comshooter.

Aside from a sort of PvP with random mobs you could also at a later date add a kind of survival.
0 x

User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Zoy64 » 20 Sep 2010, 23:32

hello people, i am the Zoy of Zoy Shooter. im so glad that someone has found interest in keeping it alive!

Com Shooter was my favorite mod, and that's why i renamed it to "Zoy Shooter." this was to initiate a new era in com shooting (in case you were wondering).

keep up the good work!

-Zoy
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Gota » 20 Sep 2010, 23:38

so will it now be called Smoke_th shooter?
0 x

User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Zoy64 » 21 Sep 2010, 00:41

i would prefer "Com Shooter." i changed it because Crappage was making CS weird (and we didnt need two "Com Shooters"). But seeing that Crappage is no longer doing it anymore, feel free to change it back to the way it was supposed to be.
0 x

User avatar
FireStorm_
Posts: 664
Joined: 19 Aug 2009, 16:09

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by FireStorm_ » 21 Sep 2010, 14:36

I wonder if a lack of lua skill hasn't put it on ice again:
http://springrts.com/phpbb/viewtopic.ph ... 46#p438746

Useful programming skill is also still lacking in me. Provided i'd be helping someone who knows what they're doing, I'd like to try and help with any other content this game might need.
0 x

User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Noruas » 22 Sep 2010, 03:08

I am surprised Comshooter would survive this far in some form, I notice a commander is missing from the preview picture. I hope someone keeps it going. 4th generation com shooter if it comes out shall be smoke shooter :P

1st. Noruas = Comshooter
2nd. Crappage = Comshooter (crapshooter)
3rd. Zoy = Zoyshooter
4th. Smoke_th = Zoyshooter?

The wiki has somehow not been touched since the first generation which can be found here.
http://springrts.com/wiki/Commander_Shooter

Fun times...
0 x

User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by Zoy64 » 22 Sep 2010, 16:09

i look forward to seeing CS again in all its glory, please do it justice.
0 x

AnimateDream
Posts: 7
Joined: 30 Sep 2010, 03:40

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by AnimateDream » 30 Sep 2010, 03:55

So is anyone maintaining this for the latest version of spring? I tried to replace the old modinfo.tdf with an equivalent modinfo.lua

Code: Select all

return {
        game="Zoy Shooter",
        shortGame = "ZS",
        name = "Zoy Shooter",
        shortName = "ZS",
        version = "1.8.0",
        mutator = "Official",
        Description = "Com Shooter for the new generation",
        url = "http://spring.clan-sy.com/",
        ModType = "1",
    }
That makes the mod selectable, but no commanders ever spawn at the beginning of a match, then the center and select widget freaks out because it tries to act on a null object.
[ 15] Error in Update(): [string "LuaUI/Widgets/gui_center_n_select_xta.lua"]:27: Bad unitID parameter in GetUnitPosition()
[ 15] Removed widget: Select n Center! - XTA
I can't find any errors that should be responsible. The unit defs seem fine with the exception of 3 of the commanders.
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories (32), skipping tll
[ 0] WARNING: too many unit categories (33), skipping uef
[ 0] WARNING: too many unit categories (34), skipping xcl
[ 0] Loading feature definitions
0 x

User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by zwzsg » 30 Sep 2010, 09:56

0 x

AnimateDream
Posts: 7
Joined: 30 Sep 2010, 03:40

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by AnimateDream » 01 Oct 2010, 00:47

Thank you. That did solve that particular problem. I'm glad spring is still making logical progress to its script interface.

Is there a single list of all the functions and stuff exposed to lua by spring or is it best to dig through here?http://springrts.com/wiki/Lua_Scripting.
edit: simple answer

Code: Select all

function widget:GetInfo()
  return {
    name      = "print interface",
    desc      = "print interface",
    author    = "AnimateDream",
    date      = "9/30/2010",
    license   = "GNU GPL, v2 or later",
    layer     = 5,
    enabled   = true
  }
end

function widget:Update()

    Spring.Echo ("Spring interface....")
    Spring.Echo("Key : Value")
    for k, v in pairs (Spring) do
        Spring.Echo(k," : ",v)
    end
    widgetHandler:RemoveWidget()
end
0 x

mar3moset
Posts: 24
Joined: 12 Nov 2009, 21:04

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by mar3moset » 20 Nov 2010, 16:51

I would love to see this finished, any status update?

Also are you going to include the other Zoy shooter commanders from previous versions?
0 x

User avatar
smoke_th
Posts: 140
Joined: 25 May 2010, 13:15

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by smoke_th » 21 Nov 2010, 00:25

:( Project has been frozen.
0 x

User avatar
MidKnight
Posts: 2650
Joined: 10 Sep 2008, 03:11

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by MidKnight » 21 Nov 2010, 03:52

Do release the source, so that we can look at it, possibly work on it, and possibly make you excited enough that it unfreezes!
0 x

User avatar
smoke_th
Posts: 140
Joined: 25 May 2010, 13:15

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

Post by smoke_th » 24 Nov 2010, 09:22

:mrgreen: Nope.
0 x

Post Reply

Return to “Game Development”

cron