Setting reclaimspeed in a feature + max cons on a feature
Moderator: Moderators
Setting reclaimspeed in a feature + max cons on a feature
Im working on a map out of the ordinary, and I would like to know if I can set the speed a feature can be reclaimed at, and if I can set it that only 1 con can reclaim 1 feature at a time? If these are possible, any pointers to more information would be greatly appreciated.
Re: Setting reclaimspeed in a feature + max cons on a feature
would be cool to have
Re: Setting reclaimspeed in a feature + max cons on a feature
CA quotes:
Code: Select all
reclaim = {
multiReclaim = 1; -- defaults to 0
Code: Select all
reclaimable = true,
reclaimTime = 32.5,
Re: Setting reclaimspeed in a feature + max cons on a feature
Thanks jK! Are those straight engine supported luadefs, or do I have to add some supporting gadgets?
Re: Setting reclaimspeed in a feature + max cons on a feature
... again, I could see this being really confusing for a player if incorporated into a game where players have the reasonable expectation of being able to reclaim freely. Bundled as a mutator or as a map that includes gameplay mutators, it would be good... but as just a little special feature on a map, it's just another hidden "gotcha".
Re: Setting reclaimspeed in a feature + max cons on a feature
We need better map descriptions.
I know in a thread last week there was discussion about null typemaps over which no unit could pass. General consensus is that it would confuse noobs when they tried to take all terrain units over the null zone and couldn't.
More room for map descriptions/better map descriptions would solve this problem.
Title: UberMapV3
Description: A small map designed for 2-4 player games.
Notes:
Mountains are impassable by ALL units.
Giant metal feature in middle can only be reclaimed by 1 unit at a time.
Kodiak will try and tech rush no matter what.
Etc...
I know in a thread last week there was discussion about null typemaps over which no unit could pass. General consensus is that it would confuse noobs when they tried to take all terrain units over the null zone and couldn't.
More room for map descriptions/better map descriptions would solve this problem.
Title: UberMapV3
Description: A small map designed for 2-4 player games.
Notes:
Mountains are impassable by ALL units.
Giant metal feature in middle can only be reclaimed by 1 unit at a time.
Kodiak will try and tech rush no matter what.
Etc...
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Setting reclaimspeed in a feature + max cons on a feature
Put it in the loadscreen.