Setting reclaimspeed in a feature + max cons on a feature

Setting reclaimspeed in a feature + max cons on a feature

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Setting reclaimspeed in a feature + max cons on a feature

Post by Beherith »

Im working on a map out of the ordinary, and I would like to know if I can set the speed a feature can be reclaimed at, and if I can set it that only 1 con can reclaim 1 feature at a time? If these are possible, any pointers to more information would be greatly appreciated.
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Setting reclaimspeed in a feature + max cons on a feature

Post by Erik »

would be cool to have
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Setting reclaimspeed in a feature + max cons on a feature

Post by jK »

CA quotes:

Code: Select all

  reclaim = {
    multiReclaim  = 1;    -- defaults to 0

Code: Select all

      reclaimable      = true,
      reclaimTime      = 32.5,
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Setting reclaimspeed in a feature + max cons on a feature

Post by Beherith »

Thanks jK! Are those straight engine supported luadefs, or do I have to add some supporting gadgets?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Setting reclaimspeed in a feature + max cons on a feature

Post by Pxtl »

... again, I could see this being really confusing for a player if incorporated into a game where players have the reasonable expectation of being able to reclaim freely. Bundled as a mutator or as a map that includes gameplay mutators, it would be good... but as just a little special feature on a map, it's just another hidden "gotcha".
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Mav
Posts: 258
Joined: 12 Nov 2009, 20:06

Re: Setting reclaimspeed in a feature + max cons on a feature

Post by Mav »

We need better map descriptions.

I know in a thread last week there was discussion about null typemaps over which no unit could pass. General consensus is that it would confuse noobs when they tried to take all terrain units over the null zone and couldn't.

More room for map descriptions/better map descriptions would solve this problem.

Title: UberMapV3
Description: A small map designed for 2-4 player games.
Notes:
Mountains are impassable by ALL units.
Giant metal feature in middle can only be reclaimed by 1 unit at a time.
Kodiak will try and tech rush no matter what.
Etc...
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: Setting reclaimspeed in a feature + max cons on a feature

Post by Auswaschbar »

Put it in the loadscreen.
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