Re: Yet another doomed fantasy mod?
Posted: 28 Oct 2009, 19:28
Guessmyname: I was following this tutorial:
http://springrts.com/wiki/Units:CreateModel
Which suggested you go with "Segment by Projection" - I did this for the Fugly Tank and, perhaps because it was a more complicated model than the example, I ended up with a rather confusing unwrap...ness.
This time round I manually selected surface and assigned Auv charts - I grouped things together in a way that seemed logical, and the result was a lot simpler and easier to use.
I've just realised that the inside of the box should have a flesh texture rather than a gold on - trouble is I've got no room left on the texture Would suck if I had to redo the whole thing from scratch: is there any way of adding more space to a texture? If not I suppose I can shrink the gold plate at make a second square for the inside...
It's hard going from 32x32 pixel art to texturing 3D models
I've got Maestro's tutorial - I'm going to try to get Fugly in-game now, though first I have to fix his alpha...
http://springrts.com/wiki/Units:CreateModel
Which suggested you go with "Segment by Projection" - I did this for the Fugly Tank and, perhaps because it was a more complicated model than the example, I ended up with a rather confusing unwrap...ness.
This time round I manually selected surface and assigned Auv charts - I grouped things together in a way that seemed logical, and the result was a lot simpler and easier to use.
I've just realised that the inside of the box should have a flesh texture rather than a gold on - trouble is I've got no room left on the texture Would suck if I had to redo the whole thing from scratch: is there any way of adding more space to a texture? If not I suppose I can shrink the gold plate at make a second square for the inside...
It's hard going from 32x32 pixel art to texturing 3D models
I've got Maestro's tutorial - I'm going to try to get Fugly in-game now, though first I have to fix his alpha...