Fixed BA Skirmish

Fixed BA Skirmish

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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Fixed BA Skirmish

Post by TheFatController » 01 Oct 2009, 13:48

Note: This thread does not belong in the BA forum as i've fixed this for other modders to refer to or use the scripts not as a BA release.

Just took the time last night to fix this up for the latest spring, it's a minigame where you start with a flag and get free units teleport in at set intervals, you use these units to kill roaming 'Clockworks' (gaia units) to gather points and return the points to your flag, you can then use your flag to buy more units with these points.

Goal is to destroy the enemy flag.

It would be great to redo the units sets with IP free units and i'd be happy to do so myself if anyone can reccomend or offer unit sets for use with this mod.

http://www.springfiles.com/show_file.php?id=2302 (Requires BA701.sd7 to sync).

Please post any comments, questions etc here.
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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Fixed BA Skirmish

Post by Saktoth » 02 Oct 2009, 02:11

CA's origional content is of course open source and we encourage the use of our unit set for purposes such as this.

If you like you can list a set of units you need and ill offer suggestions.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: Fixed BA Skirmish

Post by caldera » 02 Oct 2009, 12:27

nice! is there any way to see how many points one unit costs?
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Fixed BA Skirmish

Post by TheFatController » 02 Oct 2009, 19:03

caldera wrote:nice! is there any way to see how many points one unit costs?
There should be an ingame widget for this maybe its broken..!

Will take a look
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Fixed BA Skirmish

Post by JohannesH » 02 Oct 2009, 19:20

I saw it, dont remember where it showed anymore, but dont remember having any trouble finding it. Zeus cost was ridiculously high though.

Also the clockworks gun seemed very inefficient, rarely firing at all, I could kill packs of them with single jeffy, not sure if its meant that way?
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Fixed BA Skirmish

Post by TheFatController » 02 Oct 2009, 20:07

Turns out the points cost doesnt work with LolUI but does with oldBAlayout.

As for balance, that's for another thread this version is more of a demo (Feel free to comment however!).
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: Fixed BA Skirmish

Post by bartvbl » 06 Oct 2009, 18:11

nice mod ^^
maybe you could indicate somehow how much points each unit costs..
It is a bit hard to plan ahead when you need to guess the cost of each unit
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