Mod idea based on a fun GBA game. - Page 2

Mod idea based on a fun GBA game.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Mod idea based on a fun GBA game.

Post by aegis »

23" 1920x1080 and 24" 1920x1200 (same pixel sizes), 20/40 vision, no squinting involved.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Mod idea based on a fun GBA game.

Post by jK »

lurker wrote:If you need to squint to read that you desperately need a new screen.
It's a problem of IE, for some reason the font size can become really small with it.
So it is either problem of IE to process the css or it's just Opera with its minFontSize (iirc default 10), which prevent this.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Mod idea based on a fun GBA game.

Post by Sheekel »

lurker wrote:Interactive particles? Please explain what you want better.
I think he wants to use billboard sprites in place of 3D models.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod idea based on a fun GBA game.

Post by lurker »

I guess, though he kind of asked for the opposite of that. You can do sprite units if you want to, JLHack.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Mod idea based on a fun GBA game.

Post by Sheekel »

Hmm, another possibility? Maybe requires too much engine work?

http://www.youtube.com/watch?v=l05HgqQbUs4

http://www.antisphere.com/Research/Volu ... boards.php
JLHack7
Posts: 25
Joined: 22 Mar 2009, 02:36

Re: Mod idea based on a fun GBA game.

Post by JLHack7 »

lurker wrote:Interactive particles? Please explain what you want better.
Particle being a 2d object (i.e. sprite)
Interactive being you can click it or hover over it as though it were a unit or feature (example: We could have an HQ sprite rather than going through the trouble of modeling it)
jK wrote:
lurker wrote:If you need to squint to read that you desperately need a new screen.
It's a problem of IE, for some reason the font size can become really small with it.
So it is either problem of IE to process the css or it's just Opera with its minFontSize (iirc default 10), which prevent this.
I use FireFox for the most part
lurker wrote:I guess, though he kind of asked for the opposite of that. You can do sprite units if you want to, JLHack.
So how do you make non COB units?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Mod idea based on a fun GBA game.

Post by Neddie »

You can certainly make sprites. If you need any more artwork in that form, I might be able to contribute if I finish a few of my present projects.
JLHack7
Posts: 25
Joined: 22 Mar 2009, 02:36

Re: Mod idea based on a fun GBA game.

Post by JLHack7 »

neddiedrow wrote:You can certainly make sprites. If you need any more artwork in that form, I might be able to contribute if I finish a few of my present projects.
No I mean literally what do I put in the file that goes in unitdefs (.fbi file or whatever) that basically tells spring to not use a COB
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Mod idea based on a fun GBA game.

Post by lurker »

Why do you want that? You can make a cob that does nothing if you want, anyway.
JLHack7
Posts: 25
Joined: 22 Mar 2009, 02:36

Re: Mod idea based on a fun GBA game.

Post by JLHack7 »

lurker wrote:Why do you want that? You can make a cob that does nothing if you want, anyway.
that works too.
I just wanna know how. I haven't got as much experience with this stuff as others, but I learn quick with practice.

The question is, how do I get it to stick a sprite on the unit?
JLHack7
Posts: 25
Joined: 22 Mar 2009, 02:36

Re: Mod idea based on a fun GBA game.

Post by JLHack7 »

Woah, it's been a while.
Sorry for dissapearing, I was moving into college for my freshman year.

Now I'm all set, so I think I can get back on this.

Status: Once I get it sorted with Argh, I think we can just use Merc Squad's code, turning Score into CO Power.

Also: Bumpage.
PS: Is it a double post if the previous post was over a week ago?

Offtopic rant: I have Jake's theme from AWDS stuck in my head.
Last night, I successfully emulated Fire Emblem Radiant Dawn.
I have an external PC Tablet setup so that I can play AWDS and FERD like it was a real DS touchscreen, except its a lot bigger.
When I made the previous post in this thread, a few weeks ago, Sasha's theme was stuck in my head...

It is possible that I may be obsessed with games by Intelligent Systems. It's just a possibility though...
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Mod idea based on a fun GBA game.

Post by Sheekel »

Are you still looking for model/texture help?
JLHack7
Posts: 25
Joined: 22 Mar 2009, 02:36

Re: Mod idea based on a fun GBA game.

Post by JLHack7 »

Sheekel wrote:Are you still looking for model/texture help?
at the moment first thing that needs doing is the CO power gauge, then we'll make some units and add COs for factions.
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