The Official Lego Spring Mod Dev Forum Page Item Goal Thing!

The Official Lego Spring Mod Dev Forum Page Item Goal Thing!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

The Official Lego Spring Mod Dev Forum Page Item Goal Thing!

Post by Sheekel »

ok, it the The Official Lego Spring Mod Dev Forum Page Item Goal Thing![/b]
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Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Okay, now that the treahd has been started, DONT start moddeling, coding, or testing anything. Right now, we need 2 things.
Team membears who can help out. (moddeling and coding, speacily coding)

And ideas. we dont know what to have in the game yet, but i think we should start at simple lvl 1 units...

and not models of them first. Ideas. Descriptions... you get the picture.
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aTTacK
Posts: 90
Joined: 23 May 2005, 13:00

Post by aTTacK »

i think this would be nice for TAWD or the star wars mod
but not for mods who are far in the future
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

I suppose I could help.
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Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

great! I'm not much of a code person so we cold use some scriptors. What we need now are ideas! Post pics, thoughts, ideas, suggestions about the mod, especially unit concepts.
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

As people seem worried about the poly count of my previous submission I have made some smaller models.

A turret and a Peewee class bot
Image
A small fighter landing gear down
Image
A small fighter landing gear up
Image

K'NEX models have a lot of identical pieces, sticks can be modeled with 4 double sided rectangles or 6 single sided. Joining pieces wont be too bad if we can have trasparency in textures.

I have Lego as well...

Concept thoughts for all sides;

Projectile models should be small pieces.
Wreckage should not be grey but be should be a broken up model.

We should start simple, and add fancy features later.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

So you want legos? in TA?

Post by TA 3D »

Why didn't someone come up with this idea sooner! But alas someone did. I give you the "Golden Brick Award" for using creativity! 8)

But we still have lots to do! So enjoy this while you are wating! I hope you guys like it! :wink: **Don't drool too much!**

Image
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

God damn how'd ya do that?
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Magic and some free 3rd party lego modling programs, parts, and of course Pov-RAY v3.5. I can share my scources with anyone who wants to know more.

**You must learn the ways of the brick my young padawon.** It only took me like 4-5hrs to make.
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TA 3D
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Joined: 12 Nov 2004, 06:08

Like it?

Post by TA 3D »

I'm thinking this would be a light attack vehicle. Probaly lv1.
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Dredboss
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Joined: 26 Jul 2005, 20:24

Post by Dredboss »

Oh man, those pictures rock so hard...
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

So hows your mod idea coming so far?

Post by TA 3D »

Yeah so was wondering what you guys have come up with so far as to how his will work/play?

Heres a little more "drool" inducing eyecandy. I was a little board. :wink:

Image
Image

Oh I think I will give you a glimps of the "Power of the Brick" I currently use.

Image[/img]
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TA 3D
Posts: 260
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Post by TA 3D »

Oh and one more. This is a small fire fight.

Image
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hrmph
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Joined: 12 May 2005, 20:08

.

Post by hrmph »

:shock: Wow 3D lego wars
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mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

is the gray pieces(bottom) at the left of the bridge, terraforming made by units? 8)
can you build them ontop of each other? like a big brick wall.. nice..
maps needs to blend with the pieces in order to be able to build on top in guess... or not?...

the lego man as units looks good.. its a bit cheap.. hehe

e: i know alantai where is your imagination, eat a cookie
Last edited by mongus on 30 Jul 2005, 22:55, edited 1 time in total.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

That isnt ingame, the grey pieces are shadows where the green lego ground rises up.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its not ingame i know but the grey is DEFINTELY prefabricated defenses, kinda pillbox looking. nice work 8) make this mod dammnit!
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Benito
Posts: 72
Joined: 15 Aug 2004, 13:17

Post by Benito »

So are you going to be creating your own lego models or just existing ones (warning, extreme nostalgia content) against each other. You could have quite a good build tree: Castle->Pirates->Town->Space ;)
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Humm..

Post by TA 3D »

Umm.. Sorry guys but this isn't ingame. As for the grey in front of the green soldier, thats rock. I made thses using a program called MLCAD, the LDRAW parts libray, LP3AO(converter to POV-ray), and POV-ray for rendering. I believe I know where you could get the source code for the part files(not sure though.). The only thing is that the parts are made for a "MS-DOS" based program. Yeah I know, but hey it works! There are a couple programs that convert the models to other popular formats.

The only thing is that it is Memory and CPU demanding. :cry:
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

IMO:
This sweet lego stuff should be modeled after OTA units (NOT xta :)) and be able to be used like MAD BuildPics or EvOTA models :D that would rock!!!
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