Punish mod hijacking - Page 6

Punish mod hijacking

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Punish mod hijacking

Post by KDR_11k »

You can't hide a piece of paper stating that somewhere in the box and call it binding. A contract cannot be established if you can't be sure the other party actually saw it before doing what you defined as the acceptance. Hell, many courts don't even accept EULAs at all. The user has to be pointed at the contract either during the install or at least with a seal on the disc package that he'd have to read before being able to take the disc, AFAIK you could just open the TA box, grab the CD, throw it in the comp and install without even looking at the manual (and really, most people don't RTFM so there's not even a reasonable expectation that the user saw the contract there before "accepting").
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Punish mod hijacking

Post by Pressure Line »

thats probably true. but tbfh, you dont have to agree not to steal someones IP (and in this case it is crystal clear who the IP in question belongs to) and thats all the TA EULA is (according to what i read into it)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Punish mod hijacking

Post by imbaczek »

i think it would make sense that if you can't read the EULA, then the copyright law proper takes precedence, which would mean distribution prohibited without author's permission, etc.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Punish mod hijacking

Post by Pressure Line »

the TA EULA is more of a formalised declaration of intent "We consider the contents of the game to be valuable, and will protect our right to control distribution as we see fit."
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Punish mod hijacking

Post by tombom »

how did this get derailed from ban gota
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Punish mod hijacking

Post by Hoi »

tombom wrote:how did this get derailed from ban gota
Dunno, better get it back on topic.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Punish mod hijacking

Post by Teutooni »

Gota wrote:The person who did this must be severely punished.
So, what kind of a punishment would you suggest? :lol:
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Punish mod hijacking

Post by Gota »

Well...you could all download the new version of SA,Supreme Annihilation U V1.0,and play it.
You did mean further punishment for BA right?
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Punish mod hijacking

Post by lurker »

Keep pushing it and you'll get instantly muted the next time you so much as mention BA balance in #main. :P
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Punish mod hijacking

Post by Gota »

:shock:
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Punish mod hijacking

Post by Teutooni »

I suggest gota to be condemned to balance the latest emmanuel's mod, as community service!
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Punish mod hijacking

Post by CarRepairer »

Teutooni wrote:I suggest gota to be condemned to balance the latest emmanuel's mod, as community service!
lol
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Punish mod hijacking

Post by Gota »

Sure.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Punish mod hijacking

Post by NOiZE »

maybe i could dispatch my ninja's =)
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Punish mod hijacking

Post by Hoi »

No??! why did you tell them about the ninja's? they're supposed to be a secret!
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Punish mod hijacking

Post by Acidd_UK »

Cos they're really pirates.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Punish mod hijacking

Post by Snipawolf »

Ninja...


Pirate...


Hookers!
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Re: Punish mod hijacking

Post by BlackLiger »

Pirates vs Ninjas Vs Clowns Vs Cowboys vs Doctors vs Builders...

Course', Dr. McNinja would have to be on 2 sides at once then.
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