Advanced Annihilation

Advanced Annihilation

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Advanced Annihilation

Post by MDV »

My first mod! If it isn't real trash, I'll continue work with it. If no - I'll put it into my recycler and forget. So.. don't criticize it very strictly! :mrgreen:

It's made on XTA base. I didn't make any innovations, I tried to work with the balance. Maybe it's something between BA and XTA.

Changes:
- some new effects
- some (not my) new models (Arm Peewee, Arm Bulldog...)
- short-range L1 towers (Arm E.M.G. Tower/Core Rapid Laser Tower)
- L1 light gunships
- L1 amphibious tanks (Arm Pincer, Core Garpike)
- Submerged Plants
- there are Arm Heavy Kbot Lab + Orcone and Core Karganeth Gantry + Karganeth
- Krogoth, Orcone, Karganeth are amphibious
- Orcone has shield which modifiers damage
- Commander can be updated into Adv. Commander (+ maxdamage + firerate + radar/sonar/jamming distance + L1 constructor's structures)
- Instigator (old Mr_D's model) can be updated into Adv. Instigator (new Mr_D's model) )))
- Warrior and Gimp have 2 weapons
- Floating Plasma Cannons
- new menu structure
- some ships are scaled

Some screens:
Image
Image
Image

It can be downloaded there.

Now I haven't normal models for Arm E.M.G. Tower, Core Rapid Laser Tower and loadscreens. Of course I'm working with some models but no result now. :roll:
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Falcrum
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Joined: 14 Nov 2007, 01:03

Re: Advanced Annihilation

Post by Falcrum »

Realy nice work :)
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Advanced Annihilation

Post by panzeriv2 »

....upload on jobjol plz?
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Advanced Annihilation

Post by MDV »

Ok. I have no very fast inet, so.. it will take some time. :?
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Advanced Annihilation

Post by MDV »

Lol. I cannot register at jobjol. :mrgreen: Don't understand why. :roll:
----------
I made a simple logo.
What about such units(?):
- Arm Drone Carrier
Spider-bot which can transport 1 drone and produce it if it's killed. Drone is invisible and attacks at short distance. (Become visible if attacks)
- Core Kamikaze Aircraft
Fast flying bomb. Anti-bombers.
- make Fortification Walls pop-up, onoffable, with energy shields?
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Advanced Annihilation

Post by panzeriv2 »

Then host it on Mediafire, then I can host it for you on jj (if legal)
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Advanced Annihilation

Post by MDV »

panzeriv2 wrote:Then host it on Mediafire, then I can host it for you on jj (if legal)
Link.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Advanced Annihilation

Post by Tribulexrenamed »

DONT call it AA!
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MDV
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Joined: 27 Apr 2008, 09:54

Re: Advanced Annihilation

Post by MDV »

Some ideas?
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: Advanced Annihilation

Post by HeavyLancer »

Call it Universal Annihilation or something?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Advanced Annihilation

Post by rattle »

call it Absolute Annihilation 2.35, caydr says it's okay

seriously guys, can't you do something else other than duping AA and adding bullshit to it
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Advanced Annihilation

Post by panzeriv2 »

O.O 48 MB?
That's gonna take a long time to get it uploaded.
Uploading btw

BTW call the mod something else, people would go:

p1: ZOMG LETS PALY AA!
p2: YEAH LEST PLAY AA!
p1: ok, which aa?
p2(apparently ill-informed): there's only 1 aa you noob.
p1: nope, there are 2.
p2: no, there is not...
*and it goes on and on until someone smart enough to tell p2 the link :/

EDIT: This is the biggest file i have ever uploaded WTF what is going on???? I'm still uploading ftw!

EDIT(again): Sorry, I can no longer wait. I'll try to upload the file again later....THIS IS TAKING FKING TOO LONG!
Last edited by panzeriv2 on 30 Sep 2008, 04:23, edited 2 times in total.
El Idiot
Posts: 147
Joined: 01 Feb 2007, 00:58

Re: Advanced Annihilation

Post by El Idiot »

The obvious: Why?

Could you highlight some of the balancing ideas behind this, or did you just want a mod by your hand floating out there?
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panzeriv2
Posts: 208
Joined: 12 Aug 2008, 12:02

Re: Advanced Annihilation

Post by panzeriv2 »

Who are you addressing ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Advanced Annihilation

Post by smoth »

he is addressing the op.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Re: Advanced Annihilation

Post by bwansy »

Tried it. T2 ships have trouble leaving the shipyard. :roll:
And yes, rename it to something other than AA.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Advanced Annihilation

Post by Tribulexrenamed »

Try other letters like RA (regressed anni)
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: Advanced Annihilation

Post by Sabutai »

Better still... call it Controversial Annihilation!
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MDV
Posts: 94
Joined: 27 Apr 2008, 09:54

Re: Advanced Annihilation

Post by MDV »

bwansy wrote:Tried it. T2 ships have trouble leaving the shipyard.
OMG. I tested it at Finns Revenge and it was ok. :(
I'll correct it.)
Tribulex wrote:regressed
Oh, thanks. I tried to make a progress. :mrgreen:
Sabutai wrote:Better still... call it Controversial Annihilation!
Name is nothing! ))) I can rename it whenever. I don't like "Advanced" too.
But why did I create such mod? I like BA's balance (at general) but don't like old models, effects... XTA and CA have very many changes, not upgrades, and lost original TA's ideas, my opinion.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Advanced Annihilation

Post by Hoi »

Tribulex wrote:Try other letters like RA (regressed anni)
Rave annihilation +9001
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