EE is back in development, Check page 6 - Page 11

EE is back in development, Check page 6

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: EE is back in development, Check page 6

Post by LordLemmi »

:?
First.
Alien Race is IMBA ! rebalance them, atm aliens are way to strongt and expand way to fast.
2.
Yes Cob errors ingame !
3.
Sync errors with this mod.
i think it is a old lua that bugs the mod or so, no gamesettings with v46.
4.
Fix it plz
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

alien race was nerfed this version.. I beat some guy playing aliens with laser tank spam aok :)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: EE is back in development, Check page 6

Post by Pxtl »

@LL, I don't think there is any Lua in EE. Probably it's just the "game settings" changeover that is preventing it from being shown.
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: EE is back in development, Check page 6

Post by Peet »

Pxtl wrote:@LL, I don't think there is any Lua in EE. Probably it's just the "game settings" changeover that is preventing it from being shown.
lol


Also I'm pretty sure Fang has retreated to the lands of Azeroth.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

I do not believe ee has sync error generating anything. It does have lua, it does have script errors, I am pretty sure I know what they are and they are not going to break the game IIRC.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

is there anyone out there who can make a mutator for 0.46 that reverts the model sizes and fixes/removes the cob that spams errors? they would get giga streetcred
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

The scale thing would be a lot of work, it also would cause issues as all the scripts would have to be adjusted along with fixing all those annoying cob errors
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

just revert back to the version where it wasnt comedy size and re-add the changes fo fbi
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

it isn't that simple the change was made long ago. I personally wouldn't be the one to make the change as I am happy with the smaller units.
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fraghawk
Posts: 75
Joined: 31 Jan 2009, 00:08

Re: EE is back in development, Check page 6

Post by fraghawk »

Gota wrote:The more realistic scale comes at a terrible price though..icon wars..Not only do icons ruin the atmosphere but they also look much worse than seeing a real model.
Icons conceal information and disorientate since you do not know where your unit is facing and how much hp it has.
It is also disorientating watching huge icons that clip with each other.
What is the point of scaling things down if the smaller things look like big icons from gameplay distance anyway(why not just leave then as big models instead)??
There is a matter of unit sizes when they are in big numbers sure,but is EE really THAT spammy so as to make it such a big difference?
Can armies not fit into standard maps?
If it about blocking fire than make units shoot through each other.
Making units fire through each other does not make the mod less micro intensive in terms of maneuvering units.
What we need is the ability to turn icons off
but wait, thats probably an engine thing.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

FFS, fraghawk you are on my ignore list now... since you are a noob let me explain...

that means that your posts are so annoying that I feel I must purposefully turn them off before I have an aneurysm.


To address your last post.
yes there is an option in settings to adjust icon distance.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: EE is back in development, Check page 6

Post by Tobi »

/disticon 100000
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: EE is back in development, Check page 6

Post by KDR_11k »

I think the unit icons are more of an issue, they show the unit outline rather than some easily spotted symbol. Makes them much harder to read.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

smoth wrote:it isn't that simple the change was made long ago. I personally wouldn't be the one to make the change as I am happy with the smaller units.
why? Every game I played the small units made recognising what was going on very difficult and made telling units apart difficult- and I never had any problem when the units were normal size. whats the benefit of the tiny models ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

the epic units without requiring a 20X20 map.
More stuff could happen on screen.

I didn't have an issue telling anything apart and that was before he went and added the extra changes to make things even easier to tell apart.

Maybe it is my screen or my resolution but I am only playing on a 19inch screen.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

it dosnt mean more happens on screen at all, it just means the same things happen but the models are alot smaller and everything looks like micro machines
those models are sexy, what is the point of making them so small nobody ever sees anything but their shape from zoomed out
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

As I said, I could see them fine. The ranges were tweaked also.
Andromeda
Posts: 60
Joined: 01 Oct 2008, 03:59

Re: EE is back in development, Check page 6

Post by Andromeda »

It works wonderfully at /disticon 25.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: EE is back in development, Check page 6

Post by Fanger »

Im not changing the units back to the normal size, so dont ask anymore..

I changed the scale, because it is more pleaseing to me, You can fit more units on a similiar zoom level, You can play on smaller maps with greater ease, and Larger units can be included without them having to be entirely to giantly huge..

Can people clarify slightly more why or how the aliens are still OP..
Andromeda
Posts: 60
Joined: 01 Oct 2008, 03:59

Re: EE is back in development, Check page 6

Post by Andromeda »

One of the last games I played three light combat forms killed my heavy laser tank. The tank already had light damage but still that's ridiculous. They seem to out range almost any equivalent unit.

Fang lives!
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