EE is back in development, Check page 6 - Page 3

EE is back in development, Check page 6

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Do you care

I do.
87
67%
I dont.
22
17%
wait what?
20
16%
 
Total votes: 129

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Forboding Angel
Evolution RTS Developer
Posts: 14637
Joined: 17 Nov 2005, 02:43

Re: Why EE development has ceased (for anyone who cares)

Post by Forboding Angel »

Decimator wrote:Pxtl, try .45.
Care to elaborate deci?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Why EE development has ceased (for anyone who cares)

Post by Saktoth »

I think Pxtl meant 'Epic Scale'
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Why EE development has ceased (for anyone who cares)

Post by KDR_11k »

Range compared to unit size is the "epicness", to see a battle you have to be zoomed out proportional to the ranges.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Why EE development has ceased (for anyone who cares)

Post by Pxtl »

Yes, I meant weapon ranges. Can't wait to try it (as soon as I can find the time and get a game together) - although I worry about it effectively nerfing artillery, since the unit speeds were not correspondingly nerfed (that is, units can close into direct-fire range faster because their movement speed increased in proportion to firing range).
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Why EE development has ceased (for anyone who cares)

Post by Saktoth »

KDR_11k wrote:Range compared to unit size is the "epicness", to see a battle you have to be zoomed out proportional to the ranges.
Id say its more proportional to map size.

Ive played some 'epic' macro-based games in the OTA mods, on maps that are too wide and open to focus on up-close combat. I was mostly using short-ranged units.

Its more about the size of the area you need to focus your attention on, and if you're fighting over a wide, open map, you need to be focused on all of it.

That mental switch that goes on when you start playing completely macro only happens on large maps, regardless of the mod (Though, in proportion to the mod, as small units with small ranges and speeds essentially make the map larger).
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Why EE development has ceased (for anyone who cares)

Post by Neddie »

Peet wrote:EE killed my parents ;_;
Peet killed my EE ;_;
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Why EE development has ceased (for anyone who cares)

Post by tombom »

I feel for you with the "can't play spring" thing, most of the time Spring completely breaks for me on this computer for some reason -black screens etc - and even when it does work CA etc tends to be pretty laggy!

I've always liked EE. I'd like to see new developments.
As far as my computer, it can run spring, but I cant play because at a random amount of time spring will cause my computer to freeze. This forces me to hard reboot and makes it generally impossible to play through a full game since I have no idea when my computer will freeze, it could be 5 minutes in, it could be 30.. it might not even happen, but the fact that it is very likely too makes me not inclined to try..
similar here, and everything else is perfect
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: Why EE development has ceased (for anyone who cares)

Post by Fanger »

Well I have crazy plans for EE.. most of which would involve radically altering the gameplay for the sake of crazy experimentation.. but alas all of this new development hinges on new computerness.. Also I should not have started playing WoW..
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Why EE development has ceased (for anyone who cares)

Post by Hoi »

lol what is your level and what skills, race, ect...?
123vtemp
Posts: 215
Joined: 20 Mar 2008, 11:02

Re: Why EE development has ceased (for anyone who cares)

Post by 123vtemp »

heh,
goodbye
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: Why EE development has ceased (for anyone who cares)

Post by smoth »

123vtemp wrote:heh,
goodbye
are you leaving? good for you.


fang, I think this thread shows that at the very least people are interested in EE. I think your project is generic enough and has been around long enough now that the community sees it as a very legitimate contender for players. I know your computer problems/shift in life priorities has changed but I feel the project has gained the respect that in my opinion it always deserved.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: Why EE development has ceased (for anyone who cares)

Post by Fanger »

Its not dead.. Im going to finish NI.. eventually
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Why EE development has ceased (for anyone who cares)

Post by KDR_11k »

"I'm going to finish NI" will be your epitaph.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Why EE development has ceased (for anyone who cares)

Post by KingRaptor »

Hoi wrote:lol what is your level and what skills, race, ect...?
level 70 Draenei Paladin (F)

amirite?
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Why EE development has ceased (for anyone who cares)

Post by Hoi »

http://eu.wowarmory.com/character-sheet ... &n=Daantje
havnt played for some time, my guild seems to be dead
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Why EE development has ceased (for anyone who cares)

Post by Das Bruce »

KDR_11k wrote:"I'm going to finish NI" will be your epitaph.
We shall never get our lesbian moon babes. :cry:
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Why EE development has ceased (for anyone who cares)

Post by Neddie »

Das Bruce wrote:
KDR_11k wrote:"I'm going to finish NI" will be your epitaph.
We shall never get our lesbian moon babes. :cry:
Quick, Bruce, to the Bat Cave and your cracked copy of CS3!
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Re: Why EE development has ceased (for anyone who cares)

Post by Flint »

fang we need to have a talk, does spring still not work on your computer?
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smoth
Posts: 22306
Joined: 13 Jan 2005, 00:46

Re: Why EE development has ceased (for anyone who cares)

Post by smoth »

OH SHI...
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