CnC 3 mod

CnC 3 mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DLR
Posts: 1
Joined: 21 Feb 2008, 22:44

CnC 3 mod

Post by DLR » 21 Feb 2008, 22:50

Im suprised there isnt any CnC3 mod out there, there should be, except with new units, such as ones planned for the expanion(see the CnC3 page on filefront). I cant mod but im sure someone here can that isnt busy with something else.

heres what im suggesting:

3 factions, GDI, Nod, and Scrin
to build units, you only need metal
unit called harvester that mines metal from special crystals put on the map
metal extractors-slower than harvesters and needs energy to run
energy is needed to power buildings, if there is no power, buildings cant make units
superweapons, you can have only one, and it takes 7 mins to reload, but theyre powerful
maps made specificly for the mod
whatever else the mod maker wants
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: CnC 3 mod

Post by chillaaa » 21 Feb 2008, 22:51

Why not just play CnC3?
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Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Re: CnC 3 mod

Post by Peet » 21 Feb 2008, 22:55

Here's your number 2 combo with extra C&D. Would you like fries with that?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: CnC 3 mod

Post by KDR_11k » 21 Feb 2008, 23:05

Those who can mod either have projects of their own (EVERYONE has at least 5 mod ideas in their head) or don't mod. Why put in that much effort to make a copy of a game that you can already play? That's pointless, you make a mod because there's something that doesn't exist and you want it to exist. C&C3 already exists.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: CnC 3 mod

Post by rattle » 22 Feb 2008, 02:35

And it's not bad or old enough to make a remake already.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: CnC 3 mod

Post by Zpock » 22 Feb 2008, 05:15

DLR wrote:I cant mod
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: CnC 3 mod

Post by smoth » 22 Feb 2008, 06:08

KDR_11k wrote:Those who can mod either have projects of their own (EVERYONE has at least 5 mod ideas in their head) or don't mod. Why put in that much effort to make a copy of a game that you can already play? That's pointless, you make a mod because there's something that doesn't exist and you want it to exist. C&C3 already exists.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: CnC 3 mod

Post by lurker » 22 Feb 2008, 06:12

But I only have 2 and a half mod ideas, and a bunch of random code ideas :cry:
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Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CnC 3 mod

Post by Saktoth » 22 Feb 2008, 07:18

I cant mod but im sure someone here can that isnt busy with something else.
Hahahahahahahahahahahahahaha

No, seriously, there is no lack of good ideas around here, and this isnt one of them.
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