Sound artist for hire to make sound effects for mods!

Sound artist for hire to make sound effects for mods!

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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Sound artist for hire to make sound effects for mods!

Post by Pendrokar » 13 Feb 2008, 19:52

I really think I am going to go towards a sound editor/manager carrier! Making sounds for mods would be perfect training for me! I earlier made some sounds for Tower Defence Mod but I was disappointed in smoth's :? progress on it!

Some sfx samples(uploaded at filefront) - http://hosted.filefront.com/Pendrokar/2136591
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Sound artist for hire to make sound effects for mods!

Post by KDR_11k » 13 Feb 2008, 20:27

KP could use a few more sounds. Should sound computery though, nothing realistic.

I'll list what I can think of:
-Packet laser (thin beamlaser, fires a lot so nothing loud)
-Bug artillery shot and impact (small ballistic shot, weak and often used in larger groups)
-Obelisk fire and impact (fires a red energy ball that creates a poison cloud upon impact)
-SIGTERM "nuclear" blast (huge, rising pillar of fire)
-Flow shot and impact (small and fast energy bolt with a mid-sized explosion, fired in bursts)
-Connection arc beam (electric arc)

Modlink:http://mitglied.lycos.de/KDR_11k/files/ ... 20WIP2.sd7
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Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Sound artist for hire to make sound effects for mods!

Post by Saktoth » 13 Feb 2008, 21:37

CA requires new sound effects (And a lot of them i imagine!), as our eventual goal is to be free of cavedog IP.

Any sound effects contributed would have to be under a CC/GPL or other open source licence, as an open source project.
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Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Re: Sound artist for hire to make sound effects for mods!

Post by Gnomre » 13 Feb 2008, 23:51

So you're the one who did the TD sounds. They sound quite nice! I'd help work on it more myself but I just don't have the time :(

Oh, and I suppose to help fulfill Zsinj's pandering quota I'll mention you can help SWS and yada yada but I'm sure everyone here knows that by now and is tired of hearing it.
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chillaaa
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Re: Sound artist for hire to make sound effects for mods!

Post by chillaaa » 14 Feb 2008, 00:20

SWS needs your mic etc! (Since Gnome wouldn't do it)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Sound artist for hire to make sound effects for mods!

Post by rattle » 14 Feb 2008, 02:29

You could make a general sound pack, like:

Weapons:
(auto-)cannons, rockets/missiles, torpedos, energy torpedos, sonic weapons, small firearms (rifles, pistols, miniguns, MGs), (pulse-)LAZERS, etc.

Misc:
driving sounds (road, offroad etc), motor kick up or vehicle sounds in general, screaming tires, typical mechincal sounds robots make in the movies :P, background humming (cars, tanks, ships, even spaceships), gunfire, birds, shore waves, typical jungle sound, stomping sounds, uh I've run out of ideas.

That covers a lot of games (including what I'm working on :P).
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Sound artist for hire to make sound effects for mods!

Post by Forboding Angel » 14 Feb 2008, 06:53

Evolution RTS needs YOU!

Join lobby and /join #evolution

If I'm not around, talk to lurker or fox
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Saktoth
Zero-K Developer
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Re: Sound artist for hire to make sound effects for mods!

Post by Saktoth » 14 Feb 2008, 10:56

Looks like you have a lot of takers. +1 to a generic sound package we can all use.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Sound artist for hire to make sound effects for mods!

Post by Pendrokar » 14 Feb 2008, 14:52

Saktoth wrote:Looks like you have a lot of takers. +1 to a generic sound package we can all use.
KDR request first, because he/she(how do I know?) posted first! :wink:
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Pendrokar
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Re: Sound artist for hire to make sound effects for mods!

Post by Pendrokar » 14 Feb 2008, 18:54

Kernel Panic requested sounds Done!! Though I don't think you should use 44KHz on those sounds, because they are simple and my created sounds are at the size of 800Kb(Though 44Khz sounds may still sound much smoother). The names will give you a hand for what each is!
Attachments
SIGTERMhit.rar
And the sigterm explosion. (damn the 256 Kb)
(51.3 KiB) Downloaded 8 times
KernelNewsounds.rar
Kernel Panics requested sounds(minus SigTerm)!
(198.5 KiB) Downloaded 13 times
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KDR_11k
Game Developer
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Re: Sound artist for hire to make sound effects for mods!

Post by KDR_11k » 14 Feb 2008, 21:58

Thanks.
Some of them are a bit quiet though, especially the obelisk is very hard to hear.
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