New mod
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Re: New mod
I can sorta script, and sorta model, and sorta get sounds. Scripting is a pain, when you have to deal with people like rattle, but at least you'll learn it. As far as mechs are concerned, I have two working mechs in my mod, so frankly, they can't be that hard. I'm wishing you all the luck, but if it can't run on my e-machine, it's kinda pointless to make, since I have a little above the average BA players specs.
Re: New mod
The week is over.Caydr wrote:Think I'm kidding? By the end of the week, you won't. If I don't follow through with that, go ahead and call this a fake and a fraud and anything else, because I'd deserve it.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: New mod
Play TA then kthx, some people enjoy a game with deep, involving gameplay rather than "omfg spam"Google_Frog wrote:Yea, I agree. Once you know the game differentiation is not needed as much. But the point is everyone is going to be a noob at a new game at some stage so wouldn't it be nice if it was easier to learn.rattle wrote:Differentiation is for noobs.
Re: New mod
Subject to change yada yada
So here's what's going on... Since there's just one of me, I've decided I should work on one race at a time. That way there's something playable sooner. Currently I have finished:
All tech 1 units
All tech 1 buildings
"Commander" unit
8 tech 2 buildings
1 tech 2 unit
2 tech 3 units
They remain untextured and unscripted. I'm going to hold off posting too much material until I've at least started on texturing, but I'll show some models soon.
Put one of them ingame with a placeholder 1024x1024 texture and basic scripting (functioning, but no explosion or anything fancy) and performance is comparable to the new version of AA.
To give an idea of what detail levels I'm aiming for, the lowest triangle count so far is ~1000 including weapons. Highest is ~3500 excluding weapons. Largest weapon count so far is 14. Smallest unit is approximately jeffy sized, largest is a little bigger than a krogoth. When I said super high detail, I mean supcommish, don't worry that I mean just polygons for the sake of polygons. I've learned a few techniques for saving polys since my work on GEM, too.
This is actually being worked on, progress is being made, seals are being clubbed, etc.
edit:
(printscreen failed me when I needed it most)
Unbelievable timing... Anyways, sundays are part of the previous week as far as I'm concerned. After sunday, the "week" begins. Before that, you're still in happyland.
So here's what's going on... Since there's just one of me, I've decided I should work on one race at a time. That way there's something playable sooner. Currently I have finished:
All tech 1 units
All tech 1 buildings
"Commander" unit
8 tech 2 buildings
1 tech 2 unit
2 tech 3 units
They remain untextured and unscripted. I'm going to hold off posting too much material until I've at least started on texturing, but I'll show some models soon.
Put one of them ingame with a placeholder 1024x1024 texture and basic scripting (functioning, but no explosion or anything fancy) and performance is comparable to the new version of AA.
To give an idea of what detail levels I'm aiming for, the lowest triangle count so far is ~1000 including weapons. Highest is ~3500 excluding weapons. Largest weapon count so far is 14. Smallest unit is approximately jeffy sized, largest is a little bigger than a krogoth. When I said super high detail, I mean supcommish, don't worry that I mean just polygons for the sake of polygons. I've learned a few techniques for saving polys since my work on GEM, too.
This is actually being worked on, progress is being made, seals are being clubbed, etc.
edit:
(printscreen failed me when I needed it most)
Unbelievable timing... Anyways, sundays are part of the previous week as far as I'm concerned. After sunday, the "week" begins. Before that, you're still in happyland.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: New mod
Funny, to me, zwz's post shows at 8:00, and mine at 8:03 (a full 3 minutes later). I saw zwz's post before I even hit "reply"
Re: New mod
Look closely at the pic.SpikedHelmet wrote:Funny, to me, zwz's post shows at 8:00, and mine at 8:03 (a full 3 minutes later). I saw zwz's post before I even hit "reply"
Re: New mod
I posted a picture.
I'll have pictures - ones related to the mod - when I'm good and ready. I have a 9-12 month timeline planned, and the project's been worked on for a little over a week now, so I think it would be foolish to post pictures prematurely of content that may never actually be used. If you want to see proof I know how to model, look up a GEM thread. That's the detail level I'm shooting for, and probably with just as much excessive polygonnage that would be better done with textures, but I don't really care...
Nice to see you, Mr Bruce. Gone skiing recently?
I'll have pictures - ones related to the mod - when I'm good and ready. I have a 9-12 month timeline planned, and the project's been worked on for a little over a week now, so I think it would be foolish to post pictures prematurely of content that may never actually be used. If you want to see proof I know how to model, look up a GEM thread. That's the detail level I'm shooting for, and probably with just as much excessive polygonnage that would be better done with textures, but I don't really care...
Nice to see you, Mr Bruce. Gone skiing recently?
Last edited by Caydr on 16 Jan 2008, 02:59, edited 1 time in total.
Re: New mod
Er, in invisible ink? Sorry, couldn't resist
Re: New mod
Seriously Argh, you've been working on computers too long, your eyesight is failing you.Caydr wrote:
w00t, I'm in the bonus round, I didn't even take a picture with anything incriminating on my taskbar.
Re: New mod
That's not a pic, it's just a blog. Show us some eye-candeh!
Re: New mod
*squint* Anime folder? Busted.
Re: New mod
Anime? No, that's ... armmine. Armmine01. Micro. 250 damage, 8 hit points.
Re: New mod
No fool it's summer... you know that time when it's warm and the suns out for longer... the sun, that big yellow thing in the sky... oh right, Canada.Caydr wrote:Nice to see you, Mr Bruce. Gone skiing recently?
Still, Rule 24 - pics or it didn't happen. Doesn't matter if you're not going to use it, we need proof something's happening
Re: New mod
caydr, only newfags believe in any rule other then 34...
the rest were made up by gaia fags.
the rest were made up by gaia fags.
Re: New mod
*dies a little inside*lurker wrote:Rule 34 on land mines!
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Re: New mod
no shit. goddamn its been hot out east aucks the last few weeks. whats it like in your corner of auckland?Das Bruce wrote:No fool it's summer... you know that time when it's warm and the suns out for longer... the sun, that big yellow thing in the sky... oh right, Canada.