TA:K
Posted: 22 May 2005, 00:00
As we speak of mods Tota Annihilation Kingdoms came into my mind. I unlike others liked the game but unfortunately it failed on its high expectations. As it was the succesor of the original TA the files use are almost the same like in TA. So here goes my question. Would it be possible to make TA:K run in Spring?
Can Spring load the TA:K HPI files?
Can it handle more than 2 races?
How much adaption does the ressource Model need?
Going from 2 ressources to one should be easy. Just use the metal for the loadstones and there you go. But how about the energy/magic some unit can store to cloak for a while?
For me it would be great to adapt TA:K in Spring as it would be a complete different game as the original TA and may attract players who like to play a game in a medieval fantasy setting.
Can Spring load the TA:K HPI files?
Can it handle more than 2 races?
How much adaption does the ressource Model need?
Going from 2 ressources to one should be easy. Just use the metal for the loadstones and there you go. But how about the energy/magic some unit can store to cloak for a while?
For me it would be great to adapt TA:K in Spring as it would be a complete different game as the original TA and may attract players who like to play a game in a medieval fantasy setting.