Weapons

Weapons

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Weapons

Post by Jonny5isalivetm »

Hi Folks

remember in OTA it didnt matter where you positioned your llts and sentinels..(or any gun for that matter) i mean no matter location they would still work..

im makin a mini mod for spring atm and would love to be able to make it like it used to be in the OTA days..

what im wanting to know is can I change the info in weapons.tdf to do this ? or something along similar lines.....
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

im really not sure what you mean. ive never encountered llts or hlts not working.
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

yes if they are side by side...

if the HLT is in front of the LLT the llt wont shoot...

it would in OTA.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

noselfdamage=1;
CollideFriendly=0;
AvoidFriendly=0;

this should do it.. put this is all weapon descriptions.
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

il give it shot thanks man!
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

well it works but kills the blocking llt :P
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

is it hitting the llt or is the shot hitting the ground near the llt hurting it?

If it is firing through and hitting the llt then collide friendly may be broken....


anyone else have any ideas on this?
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

yeah def hittin it.. I was thinkin is it a major job to increase a units height ?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

not really but this isn't what you want. Report this as a bug in the development forum so they fix it before the next release.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Beamlasers ignore collidefriendly. Make them use beamweapons instead.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Yeah, change the Beamlaser tag to a Beamweapon tag, thats what OTA used anyway.
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

thanks for all the inputs folks...

excellent!!!!!

that did the trick..

now next thing can I add a kill counter ? :P
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Only with lua AFAIK. Why, what do you plan on doing with it?
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

thanks for your Replies Saktoth

how would I go about doing that exactly ? :P

and I plan to have a kill counter like in the OTA days..

always missed that feature..
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Jonny5isalivetm wrote:thanks for your Replies Saktoth

how would I go about doing that exactly ? :P

and I plan to have a kill counter like in the OTA days..

always missed that feature..
LUA, amigo, LUA. At least for the Kill counter.
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

LUA fine, but how do I do it ?

also the tsg beamweapon=1 doesnt work on annihilators or guardians...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Guardians fire Plasma shells, if I recall...
User avatar
Jonny5isalivetm
Posts: 186
Joined: 04 Jul 2006, 02:43

Post by Jonny5isalivetm »

i got it sorted...

okay what about the LUA thingie ? how can I get that to work ?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Its a whole damn scripting language you need to learn, and it wont even do anything until the next version of spring is out (hopefully soon).

I dont know anything about it. Ill try to get a reply from someone who does.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

could do a hax on the experience counter. make it only move in 1 unit steps, and only when it gets a kill. no idea how to do that
Post Reply

Return to “Game Development”