TA:WD
Moderator: Moderators
Well, everything is scaled down in spring, so we need a scaled down super weapon. One of the problems with the mod is games are either very short or very very long, there needs to be a tie breaker that takes a long time to make. Even conventional high-yield weapons would be ok, just something to break a tie.
Also, airplanes need limited munitions and longer ranges. Im not sure how to do this, maybe each plane should have a build screen and can only hold one payload at a time, this would also allow for a diverse payload
Also, airplanes need limited munitions and longer ranges. Im not sure how to do this, maybe each plane should have a build screen and can only hold one payload at a time, this would also allow for a diverse payload
WD just plain pwns. I used to play the one that was released for OTA a couple of years ago, addicting stuff. This one is even better, if that's at all possible.
That being said, could the word "equipted" in infantry descriptions be changed to "equipped"? I know it's just a trivial thing but that should make it all the easier to change.
I apologize if I'm just being a stick in the mud... keep up the excellent work.
Edit:
Went ahead and did it myself. These are from V5B651. I'll be glad to help if you ever need to do search and replace on a large amount of text distributed among several files (it's really easy with PowerGREP).
infantry fbi's with "equipted" changed to "equipped", compressed into units.7z
That being said, could the word "equipted" in infantry descriptions be changed to "equipped"? I know it's just a trivial thing but that should make it all the easier to change.
I apologize if I'm just being a stick in the mud... keep up the excellent work.
Edit:
Went ahead and did it myself. These are from V5B651. I'll be glad to help if you ever need to do search and replace on a large amount of text distributed among several files (it's really easy with PowerGREP).
infantry fbi's with "equipted" changed to "equipped", compressed into units.7z
You people are going at this in the wrong direction.. if we are going real world we dont need to worry about how to destroy bases, because bases dont exist in the real world.. Militaries do not go around into every little piddley area of ground they fight on and build a large sprawling complex of buildings for producing crap.. At best a field base would be about 2-3 tents and such mostly a headquarters and C&C area.. everything else pretty moot.. Fixed defences havent been seriously used since ww2..
Id suggest this mod borrow a World In Conflict style of setup perhaps with a small base setup and change mexs to outposts or something that give requisition or some such instead of metal cause it would go farther with the realism.. either that or look at what s44 is doing..
Id suggest this mod borrow a World In Conflict style of setup perhaps with a small base setup and change mexs to outposts or something that give requisition or some such instead of metal cause it would go farther with the realism.. either that or look at what s44 is doing..
I don't know what you mean with build screen (a payload menu?) but there's a fuel system and Lua, if you combine those it's damn easy to get the effect. You could even go without Lua if you don't want variable payloads, just use COB to force fuel to 0 once the ammo runs out (that makes the plane return to base immediately). That's what I did in Fibre, makes sure the amount of ammo remains constant no matter how far the plane flies (though it doesn't really matter if you have only one shot, can as well use weapon fuel use then)HyperNut wrote:Also, airplanes need limited munitions and longer ranges. Im not sure how to do this, maybe each plane should have a build screen and can only hold one payload at a time, this would also allow for a diverse payload
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
The most "base" you'd get in a real world conflict is like Fanger said simply prefabbed, mobile structures; you'd have a unit's supply vehicles create ammo and fuel caches in various secure locations (ie they'd roll into a park and be like "Hey, this here park looks like a good place to dump our shit" and basically you'd mainly have piles of crap around with some trucks and maybe barbed wire/fencing to defend against sneaky saboteurs. You'd have command staff with their radio and computer equipment organized in several tents and mobile command vehicles with satallite and communication uplinks and what-have-you. There might be an area requisitioned for helicopter landing for liason and re-enforcements, you'd have a vehicle embarkation point or some such, and that's about it. None of this "omfg lets build a factory here in 5 minutes and start building tanks from sand and trees and crap sucked from the ground".
This sort of realism is hard to do with Spring's engine. The closest you could get is a system where re-enforcements "appear" at the edge of the map, and the only structures would be supply stockpiles and small observation points and machinegun emplacements made out of sandbags.. artillery wouldn't even play a part except some sort of off-map bombardment, aircraft too... actually, with LUA I bet all of this is completely possible...
*cogs start moving*
This sort of realism is hard to do with Spring's engine. The closest you could get is a system where re-enforcements "appear" at the edge of the map, and the only structures would be supply stockpiles and small observation points and machinegun emplacements made out of sandbags.. artillery wouldn't even play a part except some sort of off-map bombardment, aircraft too... actually, with LUA I bet all of this is completely possible...
*cogs start moving*
- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
I think that the first goal should be to stabilize and balance WD as it is now. Taking on some gigantic overhaul where you change the underlying mechanics feels like something that would just end up not being finished, which would result in the mod stagnating totally.
I vote for going on a little by little approach. Add navies for example.
Hmm, maybe I'm just a bit scared the mod will change too much though, because I really really like WD as it is now. Been playing it since the OTA days, and I say it blows everything else away when it comes to depicting modern warfare in an RTS.
This thing...
http://springwd.hairminator.com/mamba.html
...evolved during a game. Just wanted to take some screenshots in order to show WD to a friend, but it turned into a little story. Consider it my (very) modest WD tribute :)
I vote for going on a little by little approach. Add navies for example.
Hmm, maybe I'm just a bit scared the mod will change too much though, because I really really like WD as it is now. Been playing it since the OTA days, and I say it blows everything else away when it comes to depicting modern warfare in an RTS.
This thing...
http://springwd.hairminator.com/mamba.html
...evolved during a game. Just wanted to take some screenshots in order to show WD to a friend, but it turned into a little story. Consider it my (very) modest WD tribute :)
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- bobthedinosaur
- Blood & Steel Developer
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- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06
- BlackLiger
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- HildemarDasce
- Posts: 74
- Joined: 13 Nov 2005, 12:06