TA:WD - Page 39

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Caydr wrote:
only split the up in factions like US and Canada...
That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.
lol, P3374H must live in Canada..

:-)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think the "and" was supposed to denote countries that are grouped into one faction so you'd have nukes, Abrams AND beavers.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

lol oh great...all we need is a flamefest now.

That HMMWV model looks good but like others said, the launcher on the back of it is not something typical, LOSAT relies on a fixed launcher, 4 kinetic energy missiles that fire over it's Line of Sight, hence the name.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Okay, so the latest build breaks some stuff.

The command tanks machinegun looks funky......


The sniper rifle on the guard tower won't turn to aim.

Basic snipers shoot themselves and die. Advanced snipers merely won't fire.

NAVY seal (and MOSPAC equivalent, I assume) throw C4 as their primary weapon...
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

any chance you are going to release an new version ?
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Isn't this known as the 1944 mod now?
P3374H wrote:Cadyr, I'm not one to post flames....but STFU.
Haha, I'm canadian, I'm allowed to make fun of our military! :P
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

Oh...Yaay, we suck!
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Caydr wrote:Isn't this known as the 1944 mod now?
P3374H wrote:Cadyr, I'm not one to post flames....but STFU.
Haha, I'm canadian, I'm allowed to make fun of our military! :P
Uhhhh, 1944 = ww2 mod.

WD = modern day mod.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

OOoooooh
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Caydr wrote:
only split the up in factions like US and Canada...
That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.
But we can have giant Canadarms to grab their troops and throw them away! And send Avro Arrows against them!!!....

wait, never mind.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

lol@canadarm

Canada has absolutely nothing unique to contribute. We use Leopard 2A4's, LAV-III's without the TOWs, replica M4, M16, & M249... infact the only thing I can think of that would be relatively unique to Canada would be the ADATS.

Oh! Oh! I know! Canada can have "Peacekeepers"! They'll have large sightranges so they can see lots, but have buggy scripts that stop them from ever firing a shot at the enemy. They'll have incredibly large buildtimes (you should be able to build about 50 Mospact troops for every 1 Canadian troop) and every time you want to build a new vehicle there will first have to be an emergency session of Parliament to decide whether such an investment is needed for the war effort. During this meeting, Stephen Harper will gain 20 pounds (10 kilos for you Canuck-folk!) while Jack Layton throws around empty promises of a worker's paradise and the Liberals fight with each other over who should lead (re: fuck) their party next.

omfg it'll be l33t.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Caydr wrote:Isn't this known as the 1944 mod now?
P3374H wrote:Cadyr, I'm not one to post flames....but STFU.
Haha, I'm canadian, I'm allowed to make fun of our military! :P
no, 1944 formerly known as TA Axis-Allies
WD is original.... not ripoff of anything
unlike Absolute Annihilation :twisted:
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

I think you'll find a there's a large number of arms companies who'll disagree with that statement :P
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I am planning to release sometime in this or next month.

I will test it thoroughly with the new version and test some of the fuel systems.

Perhaps aerial refuel aircraft will finally be useful now.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

ATM I would strongly disagree with adding fuel to any of your aircraft, even though it sounds like a good idea and a step towards the realistic, it has one major flaw. Normal flight aircraft (not gunships/bombers) have a very very very very difficult time landing on airpads at the moment to refuel, I am not sure if a few values could be tweaked to alleviate this but atm it takes upwards of 10 minutes or never to land and refuel themselves after running out of fuel, the situation is awesomly complicated the more aircraft you throw in. I noticed this when I added fuel to EE, so if youd like an example I can upload something for ya to look at, but it generally causes a very serious problem, bummed me the heck out to be honest.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Aerial refuel would be awesome. Just built a tanker, have it patrol in around the map and anytime a plane needs refueling it'll be nearby... :D
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Muse
Posts: 21
Joined: 01 May 2006, 00:53

Post by Muse »

metal = fuel

decreasing metal maker returns = ultimate realism, YOU RAN OUT OF FUEL
Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

Never go driving without a full gas tank.

It would be like washing without soap, which is deadly, as we all know.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I really want to have better looking infantry models...

But all my models have sucked so far, if there are any people that can model infantry (I will do the guns/weapons and textures) that would be great!
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ask Spiked Helmet, I am doing mine alone though..

Its pretty damned hard to do fleshy things.. (Humans, any kinds of aliens or animals)
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