lol, P3374H must live in Canada..Caydr wrote:That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.only split the up in factions like US and Canada...
TA:WD
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Okay, so the latest build breaks some stuff.
The command tanks machinegun looks funky......
The sniper rifle on the guard tower won't turn to aim.
Basic snipers shoot themselves and die. Advanced snipers merely won't fire.
NAVY seal (and MOSPAC equivalent, I assume) throw C4 as their primary weapon...
The command tanks machinegun looks funky......
The sniper rifle on the guard tower won't turn to aim.
Basic snipers shoot themselves and die. Advanced snipers merely won't fire.
NAVY seal (and MOSPAC equivalent, I assume) throw C4 as their primary weapon...
But we can have giant Canadarms to grab their troops and throw them away! And send Avro Arrows against them!!!....Caydr wrote:That'd be quite the epic battle. Canada vs. US. US moves first, fires nukes. Canada counterattacks with beaver swarm and leaky submarine.only split the up in factions like US and Canada...
wait, never mind.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
lol@canadarm
Canada has absolutely nothing unique to contribute. We use Leopard 2A4's, LAV-III's without the TOWs, replica M4, M16, & M249... infact the only thing I can think of that would be relatively unique to Canada would be the ADATS.
Oh! Oh! I know! Canada can have "Peacekeepers"! They'll have large sightranges so they can see lots, but have buggy scripts that stop them from ever firing a shot at the enemy. They'll have incredibly large buildtimes (you should be able to build about 50 Mospact troops for every 1 Canadian troop) and every time you want to build a new vehicle there will first have to be an emergency session of Parliament to decide whether such an investment is needed for the war effort. During this meeting, Stephen Harper will gain 20 pounds (10 kilos for you Canuck-folk!) while Jack Layton throws around empty promises of a worker's paradise and the Liberals fight with each other over who should lead (re: fuck) their party next.
omfg it'll be l33t.
Canada has absolutely nothing unique to contribute. We use Leopard 2A4's, LAV-III's without the TOWs, replica M4, M16, & M249... infact the only thing I can think of that would be relatively unique to Canada would be the ADATS.
Oh! Oh! I know! Canada can have "Peacekeepers"! They'll have large sightranges so they can see lots, but have buggy scripts that stop them from ever firing a shot at the enemy. They'll have incredibly large buildtimes (you should be able to build about 50 Mospact troops for every 1 Canadian troop) and every time you want to build a new vehicle there will first have to be an emergency session of Parliament to decide whether such an investment is needed for the war effort. During this meeting, Stephen Harper will gain 20 pounds (10 kilos for you Canuck-folk!) while Jack Layton throws around empty promises of a worker's paradise and the Liberals fight with each other over who should lead (re: fuck) their party next.
omfg it'll be l33t.
- Deathblane
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
ATM I would strongly disagree with adding fuel to any of your aircraft, even though it sounds like a good idea and a step towards the realistic, it has one major flaw. Normal flight aircraft (not gunships/bombers) have a very very very very difficult time landing on airpads at the moment to refuel, I am not sure if a few values could be tweaked to alleviate this but atm it takes upwards of 10 minutes or never to land and refuel themselves after running out of fuel, the situation is awesomly complicated the more aircraft you throw in. I noticed this when I added fuel to EE, so if youd like an example I can upload something for ya to look at, but it generally causes a very serious problem, bummed me the heck out to be honest.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10