The mod few knew about... - Page 2

The mod few knew about...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

KDR_11k wrote:Perhaps some bug or lack of flexibility.
No. This is the reason:
Slye_Fox wrote:There's a possability, they we're going to put SI onto a Open-Source engine, so that it's stand alone.

At the moment, we're looking into the Spring project.
From the look of it he hasn't started doing any coding/scripting/actual stuff beside modelling.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Problems!

For me, the repetitive base units look kinda bad.. Like, 3 different weapons on one base.. >.<

The rest looks good...
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