hello....
I got problem UV spring....
Am I the only one got UV shift ?
I means... the UV is accurate in other software but once go into upspring it seems it miss 2-4 pixel...
like this
and here is ... it seems the texture shifted 2 pixel too low?
anyone know how to get it right @ the first time ?
UVdrift
Moderator: Moderators
1. Always, always, always allow for "bleed" around your uvs. In Spring, you need to use DDS with all the mipmap levels... this means that if you don't use "bleed" room around your uvs, you will see lines show up on the model at various zoom levels.
2. Don't worry about the uvs in UpSpring so much... just worry about what it looks like in UpSpring. The renderer is very close to Spring's now, aside from the lighting, so what you see there is what you're going to see in Spring, pretty much.
2. Don't worry about the uvs in UpSpring so much... just worry about what it looks like in UpSpring. The renderer is very close to Spring's now, aside from the lighting, so what you see there is what you're going to see in Spring, pretty much.