Extracting height maps from exisiting maps
Moderator: Moderators
Extracting height maps from exisiting maps
is there a way to extract a height map from an existing map? can i retrieve it somehow from the smf file?
Goolash.
Goolash.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
+1000. Definitely the most useful groupAI after metalmakerAI. Theres some maps I would like to remake (texture more than anything else) and all the source files are on my old PC in the depths of harddrive madness. Someone give AF a hardy poke :)Forboding Angel wrote: I really want it back tho, that thing was frickin handy.
http://www.bundysoft.com/news/doku.php? ... 007:jun:30
You load the map in L3DT and export the heightmap.
You load the map in L3DT and export the heightmap.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Interestingly, you can also export the texture. In fact, I remade riverdale the other night (not releasing to anyone, I was just screwing around :) using the original texture with some Photoshop modifications.mufdvr222 wrote:http://www.bundysoft.com/news/doku.php? ... 007:jun:30
You load the map in L3DT and export the heightmap.