Extracting height maps from exisiting maps

Extracting height maps from exisiting maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Goolash_
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Joined: 25 Nov 2006, 16:26

Extracting height maps from exisiting maps

Post by Goolash_ »

is there a way to extract a height map from an existing map? can i retrieve it somehow from the smf file?

Goolash.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

yes, however, it's AF's map AI and he hasn't seen fit to update it to the current spring version.

I really want it back tho, that thing was frickin handy.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Forboding Angel wrote: I really want it back tho, that thing was frickin handy.
+1000. Definitely the most useful groupAI after metalmakerAI. Theres some maps I would like to remake (texture more than anything else) and all the source files are on my old PC in the depths of harddrive madness. Someone give AF a hardy poke :)
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

oh well, guess i'm gonna have to give AF a hardy poke :P
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Can somebody get AF on this?
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Goolash_

What map is it. Maybe the one that made it can send you the
height map of it.
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

The latest dev build of L3DT pro can do that, post a link to the map and I will extract the heightmap for you.
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LBPB
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Post by LBPB »

mufdvr222 wrote:The latest dev build of L3DT pro can do that.
how ?
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

http://www.bundysoft.com/news/doku.php? ... 007:jun:30

You load the map in L3DT and export the heightmap.
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Goolash_
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Joined: 25 Nov 2006, 16:26

Post by Goolash_ »

Holy thread resurrection Batman!

I posted that in February and believe me when I say I have no clue why I wanted that or of what map i wanted a heightmap of.

That said, I appreciate everyones willingness to help :-)
If i ever find out why i wanted that I'll be sure to let you know.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

mufdvr222 wrote:http://www.bundysoft.com/news/doku.php? ... 007:jun:30

You load the map in L3DT and export the heightmap.
Interestingly, you can also export the texture. In fact, I remade riverdale the other night (not releasing to anyone, I was just screwing around :) using the original texture with some Photoshop modifications.
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hrmph
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Post by hrmph »

You know a thread is old when you don't even remember posting in it. ^^

So the latest l3dt can export not only the heightmap but also the texture-map!?!!? That is really cool since I still haven't been able to retrieve the source files to some of my older maps off my old hard-drive..
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

It can also export the metal and feature maps.
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