Mine and Lathans new maps:
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
me and lathan are using the same texture ;p
Meh it's not perfect, but it's also not worth a re-render imo. Besides, when you see it in game it is quite pretty. Spring has a bad habit of blurring the textures at any kind of distance on screenshots. When you see both maps in game you will be quite impressed I imagine.
Meh it's not perfect, but it's also not worth a re-render imo. Besides, when you see it in game it is quite pretty. Spring has a bad habit of blurring the textures at any kind of distance on screenshots. When you see both maps in game you will be quite impressed I imagine.
Last edited by Forboding Angel on 11 Sep 2006, 19:20, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Well, that's actually a point of contention with me...
I could go to supcom which will probably be really neat, however...
We have the new map format which is just plain sexy. Hopefully we'll have single player missions pretty soon, and a new gui, and EE can be made to be a very professional game.
I think I'll be sticking around simply because of and for EE.
I could go to supcom which will probably be really neat, however...
We have the new map format which is just plain sexy. Hopefully we'll have single player missions pretty soon, and a new gui, and EE can be made to be a very professional game.
I think I'll be sticking around simply because of and for EE.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
I like Taylor's work but I have quite a few reasons not to use the engine.Buggi wrote:The modablity of SupCom allows for the creation of entirelly new races, so EE can be moved to SupCom (with a bit of work). No reason to not use the engine.
To each his own.
Top of the list is the closed source thing, but not running on Linux (or Mac) is a large drawback to.
Not to mention that the SupCom community will be GpG's little brother that will never be independent to decide things for itself, GpG will always do that for them and GpG's will always have the money factor right on the top in there decision making process. I'm not saying Spring is paradise, there are a lot of growing pains the project is very jong (just a jear) but we moved mountains.
I believe Spring will continue to evolve, re-organise and grow, SupCom will be there until Taylor decides he likes a new challenge just like 9 years ago.
I'm not going to do that again, it's just to painful to see the best RTS game slowly getting overtaken by it's competitors because Cavedog died and with it it's ability to evolve.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I actually beefed the red/bown/oragne ALOT on mine in photoshop before I rendered it...Forboding Angel wrote:I'm aware of that. It's the same texture in both maps. Rendered in seperate programs.NOiZE wrote:they mean the rock texture
I beefed it a tad much, but it takes TOOOO much effort to re-render right now...
maybe for v2 when the transparancies are released and I finish the other crap for it...
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- Imperial Winter Developer
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- SwiftSpear
- Classic Community Lead
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
well guys, don't look down too much on forbodings... its bigger, and prolly a better gameplay... and he made his in MUCH MUCH less time, mine has taken prolly in the ballpark of 180 man hours...hrmph wrote:Agreed.. Definitely prefer the minor differences that make it look better.chillaaa wrote: Very snazzy maps gents. The top one appeals most to me.
his, less than 60...
frankly, I'd be HAPPY to be able to produce a map of his caliber in the time he can... my maps.. just take too damn long to do...
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43