Cus in Metal Maps you dont have to worry about running out of MetalRedfish wrote:U can get winrar at http://www.rarlab.com
it's free.
Besides Spring doesn't run on anything else than windows (yet) so .zip isn't really useful now. But i'll see how much different the different types make.
And why does everyone ask for metal maps
maps
Moderator: Moderators
- TotalAnnihilator
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- [K.B.] Napalm Cobra
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- Stealth870
- Posts: 166
- Joined: 13 Sep 2004, 00:25
i suggest everyone use 7-zip ( http://www.7-zip.org )
opensourced , free :) and usually better compression than RAR or ACE ...
not to mention there is now also linux port ...
opensourced , free :) and usually better compression than RAR or ACE ...
not to mention there is now also linux port ...
I don't like the 7zip in particular better than winrar. For what I do with zip files etc it's not needed. I zipped my new comet map so everyone can open em now.
The tut in in the other map making topic.
Metal maps are impossible at the moment. Because they have like these condo like things like in block wars. Spring can only make smooth maps at the moment. It's not possible to make a steep cliff that's exactly vertical. So it'll have to wait, or we should make flat metal maps.
Besides: only newbs play metal maps
The tut in in the other map making topic.
Metal maps are impossible at the moment. Because they have like these condo like things like in block wars. Spring can only make smooth maps at the moment. It's not possible to make a steep cliff that's exactly vertical. So it'll have to wait, or we should make flat metal maps.
Besides: only newbs play metal maps
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
This makes me unhappy. How can I be expected to send 300 bombers on a mission to your base if it doesn't take them 15 seconds to get there? Where will I find the space for producing 20K energy per clock tick (typical for my lan games)? 16x16 isn't big enough to ever be out of bertha range from each other. How difficult will this be to fix?Max is 8192x8192 at the moment, which means 16x16. Which isn't what you want.
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- Posts: 111
- Joined: 23 Jan 2005, 00:09
any way to fix up the outside of a map as I was playing on map 4 on the amphib op script and I was hunting down a core aircraft which having no Ai stayed outside the map.
had to manually fly a hawk outside the map and lure the aircraft back into the map
had to manually fly a hawk outside the map and lure the aircraft back into the map
Last edited by TARevenger on 01 May 2005, 04:49, edited 1 time in total.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15