maps - Page 2

maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Redfish wrote:U can get winrar at http://www.rarlab.com

it's free.

Besides Spring doesn't run on anything else than windows (yet) so .zip isn't really useful now. But i'll see how much different the different types make.

And why does everyone ask for metal maps :P
Cus in Metal Maps you dont have to worry about running out of Metal :P
Tangaroa
Posts: 77
Joined: 17 Aug 2004, 04:50

Post by Tangaroa »

Also, I can just imagine a beautiful metal map done with atlantis metal style water, would be enough to bring tears to ones eyes.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

The tools I got from Redfish can be downloaded here. However, I didn't get them to work, myself, so if any problems, ask Red.
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TotalAnnihilator
Posts: 15
Joined: 27 Apr 2005, 21:16

Post by TotalAnnihilator »

Redfish could you just post a quick short tutorial for making maps?*pokes Redfish until he awnsers*
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

7zip is a better alternative than winrar.



...
Oh you want a link? http://www.google.com
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Stealth870
Posts: 166
Joined: 13 Sep 2004, 00:25

Post by Stealth870 »

Ah, but a UHARC sfx pwnz j00! :D

Anyway, how bout a that nice tutorial Red? :wink:
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

i suggest everyone use 7-zip ( http://www.7-zip.org )

opensourced , free :) and usually better compression than RAR or ACE ...


not to mention there is now also linux port ...
Snooky
Posts: 39
Joined: 12 Apr 2005, 19:28

Post by Snooky »

Just to clarify TA map sizes are based on 512x512 increments. A 8192x8192 map would be '16x16' in this case.

Sean, could you verify just to be sure?

Thanks,


-S
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

I don't like the 7zip in particular better than winrar. For what I do with zip files etc it's not needed. I zipped my new comet map so everyone can open em now.

The tut in in the other map making topic.

Metal maps are impossible at the moment. Because they have like these condo like things like in block wars. Spring can only make smooth maps at the moment. It's not possible to make a steep cliff that's exactly vertical. So it'll have to wait, or we should make flat metal maps.

Besides: only newbs play metal maps :P
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Spring map sizes are made 128 tiles per OTA 'screen'. A 1024x1024 heightmap yields an equivalent of a 8x8 TA map.

It's possible to make "almost" vertical slopes - should be enough for most people.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Please, PLEASE can someone make an epic class map? At least 30 x 30 by the OTA dimensions? Real Earth would be wonderful, or Planet Battle Zone.

Also, what are the max dimensions that Spring supports? Anybody know?
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

None that I know of.
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Max is 8192x8192 at the moment, which means 16x16. Which isn't what you want.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Max is 8192x8192 at the moment, which means 16x16. Which isn't what you want.
:( This makes me unhappy. How can I be expected to send 300 bombers on a mission to your base if it doesn't take them 15 seconds to get there? Where will I find the space for producing 20K energy per clock tick (typical for my lan games)? 16x16 isn't big enough to ever be out of bertha range from each other. How difficult will this be to fix?
TARevenger
Posts: 111
Joined: 23 Jan 2005, 00:09

Post by TARevenger »

any way to fix up the outside of a map as I was playing on map 4 on the amphib op script and I was hunting down a core aircraft which having no Ai stayed outside the map.
had to manually fly a hawk outside the map and lure the aircraft back into the map
Last edited by TARevenger on 01 May 2005, 04:49, edited 1 time in total.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

16x16
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Its measured differently now, I've got a map with a texture of 8192x8192 which is comparable in size to expanded confluence.
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