It's ready: Real.sd7

It's ready: Real.sd7

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

It's ready: Real.sd7

Post by Zagupi »

I think it's finished. Uploaded it into http://www.unknown-files.net/browse.php?dlid=1437

Thanks everyone for the advice while I was making it.
I decided to not do foothills or such to make aircraft travelling easier. In my opinion it still wouldn't make bombing the edge areas possible.

-Zagupi
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

add minimap/screens please, thank you.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Good work!
NOiZE wrote:add minimap/screens please, thank you.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6278
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Uhh yea the link i provided has screenshots. Sry I should've put them here.
Here's one that isn't on unknown-files.
Image
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Charlemagne
Posts: 174
Joined: 18 Apr 2005, 17:59

Post by Charlemagne »

Looks great, almost natural. I like this, and I will have to play it sometime.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Good map, just played an AA 4v4 on it. (top vs bottom)
Noone complained about anything so I guess its kinda balanced.
Sure, the hill dominates the map but the sides are important as well.
In this game we captured the hill but lost the left side instead.

I didnt notice problems with planes but groundattacks are much more usefull anyway..

/edit:
uploaded the replay:
http://www.megaupload.com/de/?d=LUJJTPY8
its nothing special but maybe interessting if you want to know how the map plays.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

It was 2 v 4 actualy, one of our allies killed themselves and another left a few minutes in :x

But, yeah, it's not a bad map, aircraft didn't have as many problems as i'd have thought.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Yea, the dude on top of the hill wasn't of much use ;)
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Good work. Pity about the 8 bit heightmap though.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Really nice work!

I really love the texture on the top of the hill!

But i have to agree with bruce shame on those contour lines :-S
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Would you know how to could get rid of those? I wonder why my photoshop shows the heightmap bmp-file as being very smooth but when I open it with Infranview, it looks more like the map that produces those contours.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Doesn't this map remind anyone of anything? *COUGH* KOTH! *COUGH*

Hehehe, it's really nice dude, very good work.
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