hardness or gravity for waves size ?
Moderator: Moderators
hardness or gravity for waves size ?
i can test waves in high seting but i see a video:
nuc in water
it seems waves are tiny and look as ground move under blast(+self-restore after)
sames that makes boats
if increasing or reducing gravity afect waves size?
if not i sugest to request it ...
is waves are only a ground type?
then changing hardness will afect waves size?
nuc in water
it seems waves are tiny and look as ground move under blast(+self-restore after)
sames that makes boats
if increasing or reducing gravity afect waves size?
if not i sugest to request it ...
is waves are only a ground type?
then changing hardness will afect waves size?
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
It's what the original game (TA) used. Why not implement it here? You could have a number of things running off this. The wind direction could also change.RightField wrote:How about affecting waves by the maps wind settings instead?
Also, direction of the geo. Burning wrecks, smoke etc... So much to be done. It could be modelled very simply as well.
- Johns_Volition
- Posts: 134
- Joined: 05 Jul 2006, 21:17
emmanuel wrote:can you report some rts (mod or not)feature missing in taspring ?
some important feature (not only visual but) for gameplay
i test halflife2 and it was always the samething less than a ducknukmen !!!
Quoting someone you might know:
emmanuel wrote: for get in multi floor house and under grounds build