..:: Choose between 4 Concepts for a Water Map ::..

..:: Choose between 4 Concepts for a Water Map ::..

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Which Concept is best?

Watermap 1 - Sail Away alike
11
17%
Watermap 2 - Split
35
55%
Watermap 3 - Crossed
12
19%
Watermap 4 - Symmetry
6
9%
 
Total votes: 64

User avatar
IceXuick
Posts: 510
Joined: 14 Mar 2006, 01:46

..:: Choose between 4 Concepts for a Water Map ::..

Post by IceXuick »

I am going to make a water-based map. I have made 4 concepts, and like to ask you, the community, which one you like to see most. If you have extra comments on the theme, settings, or other suggestions, feel free to post!

Watermap 1 - Sail Away like (not a remake!:) )
Image

Watermap 2 - Split:
Image

Watermap 3 - Cross, 2 large islands, and 2 forward islands:
Image

Watermap 4 - Symmetry with 3 islands on both sides:
Image

Enlighten me!
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I miss the, I WANT THEM ALL, option..
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Targ Collective
Posts: 202
Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

Split, to emphasise the difference between land and water units.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

what hardware/software did you use to draw those?
no2 is good, then no1 then 3 and 4 is kinda boring
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Tim Blokdijk
Posts: 1240
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Split :-)
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IceXuick
Posts: 510
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

wacom + alias sketckbook pro

thx for the comment. You may vote if you like :D
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Could the islands have more than one beach which is like an obvious amphi/hover "gate"?
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Tim Blokdijk
Posts: 1240
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Ow yes, I voted.

I like the idea behind split as I can help modders build mods that have a balanced navy. (or mods that are just as effective on water as on land.)
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

IceXuick wrote:wacom + alias sketckbook pro

thx for the comment. You may vote if you like :D
i have. which wacom tablet are you using? ive been thinking of getting a drawing tablet for a while now, and you managed some damn nice stuff so far so it must be good :wink:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Split!

Nice idea... spliting a map into water and land, who would have thougt?
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Split, especially if the river's too deep for anything but amphibious/hover to cross.
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

I always wanted to see something with parallel land and water

Controlling the sea actually means something
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Split would go down as good as a banana split.

And if the island LOOKED like a banana, all the better!
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

#3: crossed...
>.>
<.<
anyone with me here?
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Hmm

Post by Pxtl »

#1 is too derivative. There are already many random-looking island maps.

#2 is exciting and cool, a very nice multiparadigm map.

#3 looks like it's pretty much 1v1, so I'm not too interested.

#4 could be fun as a team map going north-south - put a little metal in the water in the bottom/top of the map, and make sure that the islands have ramps allowing access for amphib tanks/hovers, so amphibious/hover units can attack straight north/south. Plus include rear ramps to the main islands to allow for amphibious sneak attacks.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Im voting for 2, but 3 is also nice.

One thing that you HAVE to do for this, no matter which map you choose, is make the beaches look like beaches! That is my only request. Realisic looking beaches, or nothing.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I would prefer some 'aliniod' exotic beach to a boring old dull tropical beach.

But thats just me.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Alien, exotic, rock, sand, I dont care. As long as it doesnt go straight from grass to water ill be happy.
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

I voted 1 but honestly they are all equally good concepts, do them all : p
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Split has the most potential. It needs some refining, particularly with the way resources encourage players to go the various ways. I'd also make sure that the paths are nice and wide, so that they don't block up too quickly. Some nice height levels between the paths could be nifty too.

This leads me towards an idea I had a little while ago. Maybe I'll PM you about it.
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