..:: IceXuick Mapping Guide ::..

..:: IceXuick Mapping Guide ::..

Discuss maps & map creation - from concept to execution to the ever elusive release.

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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

..:: IceXuick Mapping Guide ::..

Post by IceXuick »

I've just finished my simple, but quite complete mapping guide.

Check it: http://taspring.clan-sy.com/wiki/IceXui ... esign_Help

I think this might help mappers, with simple and complex problems with mapping. It ain't a tutorial, but i gives examples.

Hopefully someone wil use this, so my last 4 hours of typing wasn't in vain.

ice out.
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Flint
Posts: 128
Joined: 17 Jan 2006, 08:57

Post by Flint »

Thanks for the contribution, Im sure the community will appreciate it.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Nice one, Please try to keep it up to date

and get a link from other pages to that page
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

I knocked the "+1" of the feature map, because it shouldn't be... I think it work best as just 1/8 (because each pixel is teh center of a square on the map, which is 4 points on the height map, hope that makes sence....)

However you can make it at +1 but sometimes it will mess up your placements when it down scales your image to the right size.

Also... Typemap I left at 1/16 but It should be 1/8 as far as I know... Can someone that knows what actull res the file should be clear this up (its always been put down as 1/8 but I know some people have had trouble, maybe your right!)

Looks nice, keep it up man.

aGorm
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

IIRC you can have spaces in the directory names too, just envelope it all in quotes. (")
ie "C:/program files/TA Spring/s p a c e/fat ass texmap.jpg"
emo_boy
Posts: 36
Joined: 12 Mar 2006, 22:18

Post by emo_boy »

this is without a doubt the easiest to follow begginers map making guide thank you so much
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Well the wiki really needs some clean up, and some good to the point explanations. I do want to add some links, so you can directly download the programs/utilities, without having to look for them.

Thanks for the comments so far.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Just compiled my first map with your tutorial:
http://img303.imageshack.us/img303/3457 ... 3827ca.jpg :shock:

Although the wiki might be usefull for more complex informations, this tutorial was very easy to follow, even for me.

I noticed a small mistake:
[MAP]
{
name=SoftTerrain; // name that will be shown in-game on mouse-hover
...
} <- closing bracket is missing.

Now I'll try to figure out why there is metal all over the map and then come up with a layout so simple that I can realize it ;)
Thanks for writing this guide!
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

thanks for the 'bug' finding! for a complete SMD checkup, you can always un-'zip' a map you've downloaded, and check the SMD file in it.

Thanks for the replies so far, this already means i didn't write it for nothing.
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