The Complete World Machine Spring Map making tool

The Complete World Machine Spring Map making tool

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

The Complete World Machine Spring Map making tool

Post by Beherith »

For my 5002th post, I wish to add something new.

Ive been hard at work with a complete world machine (version 3016 and up) build, that does literally everything for you, you just need to create (or load an existing) heightmap, and magic happens. The documentation will be available in extended form in a google docs, but here are some of the features it currently supports:
  • Features (not a complete list)
    - Fully 1:1:1:1:1 pixel matched heightmap, diffuse texture, normal map, specular map, and splat distribution map
    - Generation of metal map
    - Generation of type map
    - Generation of grass map
    - Generation of feature and geo placement map! (minor external tooling required from pymapconv repo)
    - A set of 8 terrain layers; bedrock, cliffs, grass, sand, mud, snow, metal, and actual boulder scatter on heightmap
    - Full splat distribution map generation and mixing
    - Complete control over hue-saturation-brightness of each channel
    - Recurrent splats under features
    - In-editor passability map
    - Complete specular control
    - Tools to convert output of normal maps and specular maps into spring-compatible DDS in a single click
  • Advantages:
    - You never have to enter photoshop or any other external image editing tool
    - Live preview of your map (and it will look very close to it ingame)
    - Total creative control over all aspects
    - Maximallily utilizes the engine's capabilities
  • Disadvantages:
    - Needs World Machine
    - Is rather cpu hungry on final render (an hour for a complete 16x16 map)
    - Gobbles RAM (16GB minimum)
    - looks daunting (but is quite logically layed out and labeled)
You can get a sneak peek at the file here: https://github.com/Beherith/springrts_s ... ess_v1.tmd
madness_V1.PNG
(456.03 KiB) Not downloaded yet

WIP documentation, feel free to add to it or comment in it.

https://docs.google.com/document/d/1PL8 ... Ddd-w/edit#
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: The Complete World Machine Spring Map making tool

Post by FLOZi »

God amongst mappers.
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MasterBel
Posts: 271
Joined: 18 Mar 2018, 07:48

Re: The Complete World Machine Spring Map making tool

Post by MasterBel »

Amazing, shame WM isn't Mac compatible else I'd give it a go. (Or I could try out wine again)
When this is polished, could someone have a go at updating https://springrts.com/wiki/Mapdev:Main?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: The Complete World Machine Spring Map making tool

Post by Beherith »

WM works totally fine under Linux with Wine, so I hope it would work just as well on mac.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: The Complete World Machine Spring Map making tool

Post by Beherith »

I also offer free online consultation (voice and video) of using World Machine for spring, if you have the bare minimal experience of making spring maps.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: The Complete World Machine Spring Map making tool

Post by Beherith »

Bumping with some (very barebones, very wip) documentation, feel free to add to it or comment in it.

https://docs.google.com/document/d/1PL8 ... Ddd-w/edit#
BlueFrostz
Posts: 21
Joined: 24 Jun 2022, 21:09

Re: The Complete World Machine Spring Map making tool

Post by BlueFrostz »

Wish i had this back in 2008-2009ish 😂
Gimp was all i had haha.
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