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Working on a Tutorial Map
Posted: 13 Oct 2018, 00:49
by PicassoCT
Hi, many of the JW players, missed a good tutorial, so im working on that next.
Name is - We dont go to Ravenholm.
No idea on how to load a tutorial though without a menue- and i dont want to make a gameinstaller. Can Springlobby start Scenarios? Or can i make a Tutorial AI, that autoloads this map?
Re: Working on a Tutorial Map
Posted: 14 Oct 2018, 01:50
by PicassoCT
Cobbled together texture for the tutorial map
Title:
We dont go to Ravenholm
Re: Working on a Tutorial Map
Posted: 14 Oct 2018, 07:30
by Silentwings
Probably the best way to load it is Spring.Reload from within (normal) Journeywar
Re: Working on a Tutorial Map
Posted: 09 Nov 2018, 11:39
by PicassoCT
Outside of city 17 could still use more trees. How does one get trees in featureplacer- all i have is a empty list.
Re: Working on a Tutorial Map
Posted: 09 Nov 2018, 19:19
by Forboding Angel
Call spring features as a dependency
Re: Working on a Tutorial Map
Posted: 12 Nov 2018, 23:03
by PicassoCT
Added most features from my own game
Also Forb seems you did not use those dependencies in the likes of akilon
Re: Working on a Tutorial Map
Posted: 12 Nov 2018, 23:10
by gajop
Sunset ravine?
Horrible UI xD
Re: Working on a Tutorial Map
Posted: 13 Nov 2018, 03:47
by Forboding Angel
PicassoCT wrote: ↑12 Nov 2018, 23:03
Also Forb seems you did not use those dependencies in the likes of akilon
That's because Evo calls spring features as a dependency from the game itself.
If you look at the featuresets, it is all there.
Re: Working on a Tutorial Map
Posted: 29 Dec 2018, 01:44
by PicassoCT
Released a early bird version.
Needs Journeywar to work.
Has no story.
Just be there and get rushed by gaia monsters.
https://springfiles.com/spring/spring-maps/ravenholm
I promised a buffet, and now here is some steamed rice in a pot- off you go.
Papa Pica has better things to do you ungrateful brats.