Hi, i'm trying to make a map but after a few test, i've noticed a lot of cutting on the map with certain camera angles
Sorry this one is little but they are bit hard to screenshot :
https://ibb.co/bFSmZJ
i'ts caused by PC or something wrong with my compilation ? i used springmapconvNG :
springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -v grassmap.png -minimap minimap.png -ct 1 -o Impact
Textures cutted while moving camera
Moderator: Moderators
Re: Textures cutted while moving camera
You mean these cut off triangles in the map?
Visible only at a certain angle and distance?
Visible only at a certain angle and distance?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Textures cutted while moving camera
Try setting grounddetail to 120
Re: Textures cutted while moving camera
Wait is this a known bug, is there a mantis for this?
What ground details are affected?
What ground details are affected?
Re: Textures cutted while moving camera
apparently, there is nothing special but it's always in the same place,
grounddetail at 120 this time (it was 200 before)
https://ibb.co/gLKGMy
https://ibb.co/dik6My
i will try without textures to be sure
Edit : isn't caused by textures
also i have :
maybe the problem come from that ?
grounddetail at 120 this time (it was 200 before)
https://ibb.co/gLKGMy
https://ibb.co/dik6My
Edit : isn't caused by textures
also i have :
Code: Select all
Compressing 200700/ 200704 - 1 tiles
Re: Textures cutted while moving camera
Hi ,
apparently i have the same bug on a lot of other maps, only a lot less visible
If someone can try for me on his PC : https://springfiles.com/spring/spring-maps/impacts
apparently i have the same bug on a lot of other maps, only a lot less visible
If someone can try for me on his PC : https://springfiles.com/spring/spring-maps/impacts
Re: Textures cutted while moving camera
I do not see any "texture cutting" on your map. Sounds like a local graphics driver issue.
But the white fog is very thick. Try these settings for a clearer map:
fogStart = 0.58,
fogEnd = 0.85,
But the white fog is very thick. Try these settings for a clearer map:
fogStart = 0.58,
fogEnd = 0.85,
Re: Textures cutted while moving camera
thank you Yak, and i will try this fog
i'ts true, i had hard time with this lua file and its far to be finish
Well, fogStart = 0,1, fogEnd = 1,0, seem be the only way to didnt have full white screen
But by modifying fogColor i get lighter fog
i have to fix this drivers problem in first i guess
i'ts true, i had hard time with this lua file and its far to be finish
Well, fogStart = 0,1, fogEnd = 1,0, seem be the only way to didnt have full white screen
But by modifying fogColor i get lighter fog
i have to fix this drivers problem in first i guess