Textures cutted while moving camera

Textures cutted while moving camera

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adizow
Posts: 22
Joined: 30 Jun 2018, 11:01

Textures cutted while moving camera

Post by adizow » 16 Jul 2018, 23:43

Hi, i'm trying to make a map but after a few test, i've noticed a lot of cutting on the map with certain camera angles
Sorry this one is little but they are bit hard to screenshot :
https://ibb.co/bFSmZJ

i'ts caused by PC or something wrong with my compilation ? i used springmapconvNG :
springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -v grassmap.png -minimap minimap.png -ct 1 -o Impact
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Textures cutted while moving camera

Post by PicassoCT » 17 Jul 2018, 20:32

You mean these cut off triangles in the map?

Visible only at a certain angle and distance?
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adizow
Posts: 22
Joined: 30 Jun 2018, 11:01

Re: Textures cutted while moving camera

Post by adizow » 18 Jul 2018, 02:33

you can see one above my mouse
better view here :
https://ibb.co/dsL2Td
https://ibb.co/mkHwMy
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Forboding Angel
Evolution RTS Developer
Posts: 14606
Joined: 17 Nov 2005, 02:43

Re: Textures cutted while moving camera

Post by Forboding Angel » 18 Jul 2018, 04:00

Try setting grounddetail to 120
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Textures cutted while moving camera

Post by PicassoCT » 18 Jul 2018, 06:53

Wait is this a known bug, is there a mantis for this?

What ground details are affected?
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adizow
Posts: 22
Joined: 30 Jun 2018, 11:01

Re: Textures cutted while moving camera

Post by adizow » 18 Jul 2018, 12:24

apparently, there is nothing special but it's always in the same place,
grounddetail at 120 this time (it was 200 before)
https://ibb.co/gLKGMy
https://ibb.co/dik6My

i will try without textures to be sure
Edit : isn't caused by textures
also i have :

Code: Select all

Compressing   200700/  200704      -      1 tiles  
maybe the problem come from that ?
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adizow
Posts: 22
Joined: 30 Jun 2018, 11:01

Re: Textures cutted while moving camera

Post by adizow » 06 Aug 2018, 18:56

Hi ,
apparently i have the same bug on a lot of other maps, only a lot less visible
If someone can try for me on his PC : https://springfiles.com/spring/spring-maps/impacts
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The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Textures cutted while moving camera

Post by The Yak » 06 Aug 2018, 22:30

I do not see any "texture cutting" on your map. Sounds like a local graphics driver issue.

Image

But the white fog is very thick. Try these settings for a clearer map:

fogStart = 0.58,
fogEnd = 0.85,
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adizow
Posts: 22
Joined: 30 Jun 2018, 11:01

Re: Textures cutted while moving camera

Post by adizow » 07 Aug 2018, 09:54

thank you Yak, and i will try this fog
i'ts true, i had hard time with this lua file and its far to be finish :lol:

Well, fogStart = 0,1, fogEnd = 1,0, seem be the only way to didnt have full white screen
But by modifying fogColor i get lighter fog

i have to fix this drivers problem in first i guess
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